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AdminMenu
Admin panel with checkboxes instead of console: spawn, effects, teleports, location search, player rights, world/game rules, recipe and drop editors, search over every item and creature. English and Russian.
CHANGELOG
Changelog
0.9.5
- The borrowed look is drawn at the interface mod's own size with its own slice edges, so corners no longer stretch.
0.9.4
- The borrowed look also brings the interface mod's text, title and selection colours.
0.9.3
- With an interface mod and the ChistixCompat pack the panel can take its look (frames, buttons, tabs, fields, checkboxes, font) from that mod; nothing changes without them.
0.9.2
- Description search (
?) also matches the English description, not only the game's language. - Developers' items (monster attacks) show in search only with "Dev items" on, as in the spawn grid.
@: mods without Jotunn are named by the asset bundle their prefab came from.
0.9.1
- New plugin GUID:
chistix.adminmenu. Settings move fromlocal.valheim.adminmenu.cfgtochistix.adminmenu.cfgonce, on the first start. - License: all rights reserved (see LICENSE).
0.9.0
- Search under the tabs also finds every item, creature and effect, mods' ones too.
- A button beside the box, or a sign before the query, picks what to search by:
!name,#key (prefab or token),?description,=numbers,@mod,~names in the game's other languages,/panel functions only. - Numbers:
=fire>20; weight<5,=boss,=stack>=100; 30 properties.=alone lists them,@alone lists mods. - Results are grouped.
+1gives an item or spawns a creature; a click opens it on the spawn or effects tab.
- A button beside the box, or a sign before the query, picks what to search by:
- "Create a recipe" for items the game has no recipe for. The recipe is added by a world or whole-game rule and removed with it.
- Valheim 1.0 upgrade-only resources are shown apart in the recipe editor, with the upgrade station's name. Their flag is now kept in recipe rules.
0.8.0
- New interface:
- a two-row header with Mods, Reload and Settings;
- search and favourites under the tabs;
- icon tabs; Time and Weather moved into World;
- a settings page; the panel remembers its state;
- player cards; a pinned spawn card with "to whom";
- a rules summary with "only changed" and "reset all here";
- a drop editor window.
0.7.0
- Mod tabs API: a mod adds its own tab with a static class
Chistix.AdminMenuTab, with no reference to this DLL.
0.6.x
- Creature drops are stored and applied by AdminMenu (world or whole game).
- Modpack lock:
Access.PanelLocked. - A WackysDatabase commands page appears when that mod is installed.
- Fix: the inventory-rows rule no longer fights mods that add their own rows.
0.5.x
- Recipe editor: station, level, amount, resources.
- Rules for "this world" or the "whole game"; the host sends whole-game rules to players.
- The panel works in the main menu.
- "Reload systems".
0.4.0
- English and Russian interface (
General.Language).
0.3.x
- The first panel: player, world, spawn, effects, location search, server rights, rules, server characters, free camera.