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WeaponAttributes
Enchant weapons with boss soul elemental and physical attributes (Tiers 1-5) at a custom Enchanting Table with 4 boss-themed station extensions.
| Last updated | 16 hours ago |
| Total downloads | 53 |
| Total rating | 0 |
| Categories | Crafting |
| Dependency string | Coarstal-WeaponAttributes-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.20.0README
WeaponAttributes — Boss Soul Weapon Enchanting
WeaponAttributes brings deep progression and elemental weapon enchanting to Valheim. Harness the essence of vanquished realm bosses into your weaponry! Craft a dedicated Enchanting Table, upgrade it with 4 custom animated 3D station extensions, and empower your swords, maces, axes, polearms, and bows with lightning, fire, frost, poison, spirit, and pure physical force across 5 tiers.
⚔️ Features
- Custom Enchanting Table & 4 Animated Extensions: Build the Enchanting Table (
piece_enchanting_table) with the Hammer and upgrade it from Level 1 to Level 5 using four unique boss-themed extensions. - 5 Enchantment Tiers: Unlock Tier I with a Boss Trophy + Biome Mob Trophy, then upgrade your weapon's enchantment up to Tier V using biome mob trophies.
- Custom Weapon Tooltip: Enchantment level and bonus damage statistics are displayed cleanly on the weapon tooltip.
- Colored Quality Indicator: Enchanted weapons display their enchantment bonus (
+1to+5) next to the weapon quality number in a unique color matching the infused boss soul. - Full Damage & Resistance Integration: Bonus elemental and physical damage scales across tiers and interacts natively with enemy resistances, weaknesses, and immunities.
🔨 1. Enchanting Table & Station Extensions
Enchanting takes place at the Enchanting Table (piece_enchanting_table), found under the Crafting tab of the Hammer.
📍 Enchanting Table (Base Level 1)
Enables Tier I weapon enchantments.
- Core Wood (
RoundLog) — 8 - Tin (
Tin) — 10 - Surtling Core (
SurtlingCore) — 4 - Stone (
Stone) — 4 - Requires a Workbench nearby.
🌟 Station Extensions
Place these near the Enchanting Table to increase its station level by +1:
-
Level 2 — Elder's Root Totem (
piece_enchant_ext_elder)- Materials: Bronze x6, Ancient Seed x3, Greydwarf Eye x10, Wood x10.
- Effect: Increases Enchanting Table level by +1 (Unlocks Tier II enchantments).
-
Level 3 — Bonemass Poison Urn (
piece_enchant_ext_bonemass)- Materials: Iron x10, Elder Bark x10, Ooze x10, Bone Fragments x10.
- Effect: Increases Enchanting Table level by +1 (Unlocks Tier III enchantments).
-
Level 4 — Moder's Crystal Altar (
piece_enchant_ext_moder)- Materials: Silver x10, Crystal x8, Freeze Gland x4, Obsidian x10.
- Effect: Increases Enchanting Table level by +1 (Unlocks Tier IV enchantments).
-
Level 5 — Yagluth's Eternal Flame (
piece_enchant_ext_yagluth)- Materials: Black Metal x10, Fuling Totem x2, Tar x10, Surtling Core x5.
- Effect: Increases Enchanting Table level by +1 (Unlocks Tier V enchantments).
⚡ 2. Boss Elements & Upgrade Recipes
Enchant any weapon with the power of one of 7 realm bosses.
- Tier I Enchantment (Craft Tab): Requires 1 Boss Trophy + 1 Matching Mob Trophy (Requires Table Level 1).
- Tiers II to V (Upgrade Tab): Requires only stacking mob trophies from the boss's biome:
- Tier II: Tier I Weapon + 5 Mob Trophies (Requires Table Level 2)
- Tier III: Tier II Weapon + 10 Mob Trophies (Requires Table Level 3)
- Tier IV: Tier III Weapon + 15 Mob Trophies (Requires Table Level 4)
- Tier V: Tier IV Weapon + 20 Mob Trophies (Requires Table Level 5)
| Boss | Elemental Damage | UI Color | Unlock Cost (Tier I) | Upgrade Trophy (Tiers II–V) |
|---|---|---|---|---|
| Eikthyr | Lightning ⚡ | Yellow (#FFD700) |
Eikthyr Trophy + Deer Trophy | Deer Trophy (TrophyDeer) |
| The Elder | Extra Physical 🪵 | Dark Gray (#707070) |
Elder Trophy + Troll Trophy | Troll Trophy (TrophyForestTroll) |
| Bonemass | Poison 🧪 | Bright Green (#48D858) |
Bonemass Trophy + Blob Trophy | Blob Trophy (TrophyBlob) |
| Moder | Frost ❄️ | Deep Blue (#1E90FF) |
Moder Trophy + Hatchling Trophy | Drake Trophy (TrophyHatchling) |
| Yagluth | Fire 🔥 | Red (#FF453A) |
Yagluth Trophy + Fuling Shaman Trophy | Fuling Shaman Trophy (TrophyGoblinShaman) |
| The Queen | Poison 🧪 + Lightning ⚡ | Purple (#BA55D3) |
Queen Trophy + Seeker Brute Trophy | Seeker Brute Trophy (TrophySeekerBrute) |
| Fader | Fire 🔥 + Spirit ✨ | Saddle Brown (#8B4513) |
Fader Trophy + Asksvin Trophy | Asksvin Trophy (TrophyAsksvin) |
📊 3. Damage Scaling & Configuration
Configuration file: BepInEx/config/com.valheim.weaponattributes.cfg
BaseAttributeDamage(Default:10): Base bonus damage granted per enchantment tier.- Tier I:
+10Damage - Tier II:
+20Damage - Tier III:
+30Damage - Tier IV:
+40Damage - Tier V:
+50Damage
- Tier I:
DualAttributeSplit(Default:false):- When
false: Each element on a multi-element boss enchantment receives the full bonus (e.g., Tier V Fader grants+50 Fireand+50 Spirit). - When
true: Total bonus damage is divided evenly among all elements on the weapon (e.g., Tier V Fader grants+25 Fireand+25 Spirit).
- When
📦 Installation
- Install BepInExPack Valheim and Jotunn.
- Extract
WeaponAttributes.dllinto yourValheim/BepInEx/plugins/folder (or install via Thunderstore Mod Manager / r2modman).