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TrophyPercent
Never again be uncertain when you will get the next trophy. This mod allows you to see how many more enemies you need to kill to get the next trophy dropped.
CHANGELOG
v1.2.0
- Rebuilt trophy dialog layout to include categorized "Biome" headers for cleaner organization.
- Added dynamic line wrapping to the menu so excessive trophies no longer clip off-screen.
- Fixed the HUD progress overlay blocking map interactions by configuring it to pass through all mouse clicks.
v1.1.0
- Added
~tilde prefix for estimated/predicted kill counts on the HUD - Added configuration format example to the config file description
- Added adaptive kill-detection so pinned trophies will intelligently hide themselves if you log into a character with 0 kills for that creature.
- Fixed completion text overlapping checkboxes by appending progress directly to the window title
- Fixed pin toggle button using the multiplayer map icon instead of the settings checkbox (not realy tested)
- Fixed kill counter failing to reset in multiplayer when drops are uncollected or after death (not realy tested)
- Improved HUD display by stripping redundant "Trophy" text from creature names
v1.0.0
- Full release
- Added trophy tracking and remaining kill counter based on game pity mechanics
- Added customizable pinned trophy HUD overlay
- Added display for slain creatures with missing trophies
- Added persistent configuration for pinned trophies across sessions
Show pre-release updates
v0.5.0
- Beta release
- Added drop pity timer calculations
- Added darkened placeholders for missing trophies in the trophy menu
v0.1.0
- Alpha release
- Initial prototype for tracking trophy drop statistics