Creaton-ServerModBootstrap icon

ServerModBootstrap

Receives mod manifests from Valheim servers, stages exact Thunderstore packages, and asks clients to restart when needed.

Last updated 8 hours ago
Total downloads 7
Total rating 0 
Categories Mods Server-side Client-side Utility
Dependency string Creaton-ServerModBootstrap-2.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

Server Mod Bootstrap

Install this package once on every Valheim client and dedicated server. Clients require no configuration.

Each dedicated server sets its complete HTTPS ManifestUrl in BepInEx/config/ServerModBootstrap/bootstrap.cfg. At startup and every 60 seconds, the server downloads and validates that JSON manifest. When a client connects, the server relays its active manifest through an early peer RPC. Schema v2 configs can target server, client, or both; server-only contents are removed before relay and use a separate revision from the client view.

If the client's managed package revision differs, the bootstrap downloads and verifies the exact Thunderstore packages, stages the update, returns the player to the menu, and asks them to restart Valheim. The preloader applies the staged files before BepInEx loads plugins on the next launch. Connecting again then uses the correct mod set.

The bootstrap owns only BepInEx/plugins/XomNghienManaged and exact config paths declared by the manifest. Personal and unrelated plugins are not removed.

No signing key, account, server ID, or client configuration is required. The dedicated server trusts its configured HTTPS endpoint; clients trust the manifest relayed by the Valheim server they are connecting to. Packages must use HTTPS Thunderstore download URLs.

Packages containing BepInEx core, patchers, or monomod files are rejected because early-loader components cannot be changed safely by a running process.