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HUD Update
Nordic HUD: guardian power diamond, food diamonds with timers and flat icons, slanted health/stamina bars or a red health chevron. Two styles, stat-coloured food, replaceable icons. Client-side.
CHANGELOG
Changelog
0.1.3
- Seven new food icons: feast, potato, pancake, cupcake, kale, oat and glow worm. Every vanilla food now gets a HUD Update icon, the Deep North included.
- Fixed: the Meadows feast showed the drink icon (its name contains "mead"). All nine feasts use the new feast icon.
- Deep North dishes mapped to fitting icons: oat milk and lingondricka (drink), moose kebab (skewer), pulled bear, seal blubber, moose and bjorn meat (steak), fish and seal soup, oatmeal with lingonberry jam (stew).
0.1.2
- Replaceable icons: every icon ships as a PNG in
BepInEx/plugins/HUD-Update/Icons; edit or replace a file and the HUD reloads it in game. Personal replacements go toBepInEx/config/HUD-Update/Iconsand survive updates. The DLL keeps built-in copies as a fallback. GP_<Power>.pngadds an emblem for any guardian power (Moder, Yagluth, the Queen, Fader).- Guardian emblem credit: 𝗛คηɗץ.
- README: one comparison picture for both styles and food colouring, plus every food icon next to the vanilla ones it replaces.
0.1.1
- Guardian emblems for The Elder and Bonemass (matched by guardian power, works in every game language).
- Before/after screenshots in the README.
0.1.0 — first GitHub release
- Nordic HUD block: guardian power diamond with Eikthyr emblem, name and cooldown; three food diamonds with timers.
- 23 flat white food icons with name-based matching for vanilla and modded foods.
- Vanilla-style pulse when a food can be eaten again.
HudStyle:Bars(slanted health/stamina bars) orChevron(2×2 food grid in a red health chevron, vanilla stamina).FoodIconColor/FoodGlowStrength: optional red/yellow/blue/white tint or glow by the food's dominant stat (off by default).- Crisp dark rim on food timers.
- The HUD panel and all icons are embedded in the DLL; config changes apply live.