Crevitka-HUD_Update icon

HUD Update

Nordic HUD: guardian power diamond, food diamonds with timers and flat icons, slanted health/stamina bars or a red health chevron. Two styles, stat-coloured food, replaceable icons. Client-side.

CHANGELOG

Changelog

0.1.3

  • Seven new food icons: feast, potato, pancake, cupcake, kale, oat and glow worm. Every vanilla food now gets a HUD Update icon, the Deep North included.
  • Fixed: the Meadows feast showed the drink icon (its name contains "mead"). All nine feasts use the new feast icon.
  • Deep North dishes mapped to fitting icons: oat milk and lingondricka (drink), moose kebab (skewer), pulled bear, seal blubber, moose and bjorn meat (steak), fish and seal soup, oatmeal with lingonberry jam (stew).

0.1.2

  • Replaceable icons: every icon ships as a PNG in BepInEx/plugins/HUD-Update/Icons; edit or replace a file and the HUD reloads it in game. Personal replacements go to BepInEx/config/HUD-Update/Icons and survive updates. The DLL keeps built-in copies as a fallback.
  • GP_<Power>.png adds an emblem for any guardian power (Moder, Yagluth, the Queen, Fader).
  • Guardian emblem credit: 𝗛คηɗץ.
  • README: one comparison picture for both styles and food colouring, plus every food icon next to the vanilla ones it replaces.

0.1.1

  • Guardian emblems for The Elder and Bonemass (matched by guardian power, works in every game language).
  • Before/after screenshots in the README.

0.1.0 — first GitHub release

  • Nordic HUD block: guardian power diamond with Eikthyr emblem, name and cooldown; three food diamonds with timers.
  • 23 flat white food icons with name-based matching for vanilla and modded foods.
  • Vanilla-style pulse when a food can be eaten again.
  • HudStyle: Bars (slanted health/stamina bars) or Chevron (2×2 food grid in a red health chevron, vanilla stamina).
  • FoodIconColor / FoodGlowStrength: optional red/yellow/blue/white tint or glow by the food's dominant stat (off by default).
  • Crisp dark rim on food timers.
  • The HUD panel and all icons are embedded in the DLL; config changes apply live.