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Reforged Classes
RPG overhaul: 4 classes, character levels, skill tree, 300+ node talent network, transcendence and server-synced config.
By Cronus
| Date uploaded | a week ago |
| Version | 0.3.0 |
| Download link | Cronus-Reforged_Classes-0.3.0.zip |
| Downloads | 48 |
| Dependency string | Cronus-Reforged_Classes-0.3.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Reforged Classes
An RPG overhaul for Valheim. Pick a class, earn character XP and levels instead of skill-by-use, spend points on a class skill tree and on a large talent network, and transcend at the level cap to start again stronger.
Screenshots




Features
- 4 classes – Warrior, Archer, Mage and Rogue, each with its own skill tree.
- Character levels – killing creatures gives XP and levels up your character. Vanilla skills keep rising by use by default; set
DisableVanillaSkillGain = trueto stop that and make them follow your level instead. - Skill tree ("Skills" tab) – 12 nodes per class with exactly 2 active abilities (keys
V/B); everything else is passive.- Warrior: Seismic Slam, Second Wind
- Archer: Arrow Rain, Arrow Frenzy (more arrow damage and free ammo for a few seconds)
- Mage: Arcane Blast, Eitr Well
- Rogue: Shadow Dash, Venom Cloud
- Talent network ("Talents" tab) – 300+ passive nodes in 13 branches (weapons, magic, mining, woodcutting, farming, cooking, fishing), shared by all classes, with its own point pool (per level and per defeated boss). Each branch has a keystone perk.
- Party ('Party' tab) – invite other players, and kill XP is shared with party members within 100 m of the kill (range, share % and size are configurable and server-synced). A party HUD shows every member's health, stamina and distance.
- Mail ('Mail' tab) – send items and a short message to your party members; they claim them later, even if they were offline. The mailbox is stored by the server (the mod must be on the server).
- Quest campaign ('Quests' tab) – a linear campaign (hunting, delivering items, visiting biomes, defeating bosses). The catalog is a YAML file you can edit; rewards are XP and items. A tracker below the minimap shows the current quest. Progress is saved on the character and is not validated by the server.
- Item and chest settings (Configuration Manager) – a global item weight multiplier, a global stack size multiplier, and crafting/building/upgrading from nearby chests with a configurable range (turns itself off if AzuCraftyBoxes or CraftFromContainers is installed). All server-synced.
- Auto-store and extra inventory rows (Configuration Manager) – items you pick up go into a nearby chest that already holds them (range configurable), an optional key moves your inventory items into nearby chests, and you can add extra rows to the player inventory.
- Shared map (server-side) – the server stores the explored map and your map markers (the five player pins) per world and shares them with every player, even offline ones.
- Equipment panel – shown next to the inventory: the game's armor slots (click to unequip, or to equip the next compatible item) plus extra slots (ring, lucky bone, wisp light, amulet) that hold an item outside the inventory grid and apply its equip status effect. Which items fit each extra slot is a configurable regular expression.
- Death rules (Configuration Manager) – optionally no tombstone and nothing dropped on death (inventory and equipped items stay with you), food and potion effects and vanilla skill levels are not lost. All server-synced.
- Recycle – hold an item with the mouse in the inventory and press Delete: the item is destroyed and part of its crafting materials is returned (percentage configurable and server-synced).
- Quick respawn and quick teleport – configurable respawn delay after death and a speed multiplier for portal teleports; both can be turned off.
- Build presets – save, load, copy and paste talent builds (6 slots per character).
- Character sheet – all your bonuses and per-weapon damage at a glance.
- Transcendence – at the maximum level, reset to level 1 (skills and talents are reset) and gain permanent extra talent points. Count and bonus are configurable.
- Nordic-style UI with zoom, pan and a fullscreen mode, visual effects and floating combat text.
- Translations – English and Brazilian Portuguese are included and follow the game language. Add any language by copying
English.yml(see below).
Open the panel with K (configurable).
Moving the HUDs: the party HUD and the quest tracker can be dragged with the left mouse button while the mouse is free: hold Left Alt (configurable), or open the panel or your inventory. Their positions are saved in the config.
Multiplayer / dedicated servers
Install the mod on the server and on every client.
- With
LockConfiguration = true(default, server only) the server's settings override the clients' on connect and whenever the server's files change. - Admins can change synced settings from the Configuration Manager while connected; the server validates the admin list and applies the change for everyone.
- Kills of creatures controlled by another player still give XP to whoever dealt the damage.
- Party invites and shared XP travel between players through the game's own routed RPCs; they work on any server where the mod is installed on the clients.
- Mail is stored in
BepInEx/ValheimReforgedData/mail_<world>.daton the server. Mail can only be sent to party members, but the server does not check party membership; it only checks who sends and who claims. - There is no anti-cheat: character data is stored in the character file, as in vanilla.
Configuration
BepInEx/config/com.yeyian.valheimreforged.cfg – XP curve (XpBase, XpExponent, XpMultiplier), MaxLevel, points per level and per boss, transcendence (MaxTranscendences, TalentPointsPerTranscendence), ability/talent power, refund, HUD position and keys.
BepInEx/config/ValheimReforged/Quests.yml – the quest catalog (created on first run; edit and save to reload).
BepInEx/config/ValheimReforged/Nodes.yml – generated on first run with every node (skills, talents and keystone perks): ranks, point cost, raw per-rank bonus values (talents and passives), cooldown and active-ability power. Edit and save; it is applied while the game runs and synced from the server.
Translations
Language files are Translations/<GameLanguage>.yml (for example German.yml) next to the plugin DLL, or in BepInEx/config/ValheimReforged/Translations/ (this folder overrides the bundled files and survives updates). Copy English.yml, translate the values and keep the keys. Missing texts fall back to English.
Compatibility
Other mods that change skill gain or add their own talent trees (for example SkillsReworked or TalentForge) overlap with this mod. Running them together is not recommended.
Source
Built with BepInEx and Harmony for Valheim.
CHANGELOG
Changelog
0.5.1
- Companions tab: hire a Lumberjack, a Miner or a Warrior (skeletons). Lumberjacks and miners gather near you and mail what they collect to you; warriors follow you (Stay/Follow), fight only hostile creatures and come along through portals. They reappear next to you when you log in. The panel shows health, distance and cargo.
- Blueprints: craft a Blueprint Hammer (5 wood, no workbench) to copy player-built structures in an adjustable radius, save them on the server and build them anywhere with a ghost preview, if you have all the materials (inventory + nearby chests).
- Shop tab: vanilla weapons and armor for coins, drawn from the biome of your last defeated boss and the next one, priced by their materials; restocks every 15 minutes (or for 5 coins).
- Optional quests: a new quest is offered every in-game day, with 15 in-game days to finish it, XP by difficulty, and a draggable tracker.
- Portal icons on the map for every player; clicking an icon teleports you to that portal.
- Monster health bars show current/max health and are larger.
- Optional fog and Mistlands mist removal (visual only).
- Mail: "Claim all" button.
- Crafting stations show, in yellow, how many of each material you have counting nearby chests.
- Equipped items show their full tooltip in the equipment panel; upgrading an equipped item keeps it equipped.
- Cooked food goes to the nearest chest when no chest already has it.
- Dungeon reset now refills dungeon chests reliably.
- Prospector and Woodsman perks give extra ore / wood (every wood type) and work in multiplayer for any player.
- Perk values are fully configurable in Nodes.yml and their descriptions follow the configured values.
- Picked-up items are no longer auto-stored (send them with the store key; AutoStoreOnPickup turns it back on).
- The mod panel blocks the character's actions while open.
0.4.0
- Mill: a buildable piece (hammer, workbench nearby) that harvests mature crops around it, stores them in its own inventory and can replant from its seeds (Shift+E toggles). It keeps working on the server even with no player nearby.
- Planting: plant a whole grid at once with the cultivator (1x1, 4x4 or 16x16, key F8 cycles) and plant any plant that regrows (thistle, dandelion, berries...). Trees are excluded.
- Growth time multiplier (server-synced) for crops and for plants that regrow; hovering a plant shows the time left to be ready.
- Cooking stations use nearby chests: cooked food goes to a chest that already has it, free slots are filled with raw food from chests.
- Furnaces and kilns load plain wood, coal and ore from nearby chests and send finished bars to a nearby chest.
- Optional infinite fuel for fireplaces, torches, lamps and cooking stations (server-synced, off by default).
- Dungeon reset (server): every N in-game days chests refill, dead monsters respawn and loose items vanish; dungeons with a player inside wait until they leave.
- In-game clock HUD (day and time), draggable.
- Prospector perk: +2 ore per rank when mining.
- Nodes.yml: every skill and talent has its name in the comments, and you can add an effect a node does not have yet by writing
talent.<id>.<Effect>: value.
0.3.0
- Equipment panel next to the crafting window: helmet, chest, legs, shoulders, utility, amulet (game slots) plus ring, lucky bone and wisp light slots. Equipped items do not take visible inventory space.
- Items: weight and stack size multipliers, crafting from nearby chests (configurable range), auto-store into nearby chests (middle mouse / key) with chest lid animation, extra inventory rows.
- Server-shared map (fog and pins).
- Death rules: no tombstone, keep items, food, status effects and skills (all configurable).
- Recycle: hold an item and press Delete to get materials back (percent configurable).
- Quick respawn and quick teleport with configurable speed.
- Auto repair when using crafting stations (server-synced, off by default).
- Talent perks accept raw per-node values in Nodes.yml; elemental resistances are positive.
- Configuration sections renamed to English (old values are migrated).
- Fix: party members no longer leave the party when they die.
- Fix: config values now mirror the server in Configuration Manager.
0.2.0
- Party system: invites, kill XP shared with nearby members (range, share and size configurable), and a draggable party HUD with health, stamina and distance.
- Mail between party members, stored on the server.
- Quest campaign with an editable YAML catalog (Quests.yml) and a draggable tracker below the minimap.
- Talent build presets (6 slots, copy/paste codes).
- Transcendence at the level cap, with permanent extra talent points.
- Every node (skills, talents, keystone perks) configurable in Nodes.yml, synced from the server.
- Arrow Frenzy replaces the Archer's Evasive Leap; vitals removed from notable and keystone talent nodes.
- Vanilla skill gain by use is back on by default (DisableVanillaSkillGain = false).
- Configuration Manager now shows the values enforced by the server; admins can change synced settings in game.
- Tabs are now a horizontal row; Quests, Party and Mail tabs added.
- English and Brazilian Portuguese translations.
0.1.0
- First release.