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BetterAngling

Rig your longship with a net and fish hold, wear a hide tackle bag, and cook 26 seafood dishes. Watch dolphins race the bow and orcas hunt in the Deep North. An old sailor speaks of a white mountain that moves beneath the waves.

CHANGELOG

0.18.1

  • Removed internal playtest commands, asset galleries, and capture tools from the public mod.

0.18.0

  • Wear any of nine tackle bags at your hip. Each hide has its own color and gives +1 through +9 Fishing while worn.
  • Upgrade your fish hold through seven tiers, from 24 slots in wood to 60 in bloodgold. Longship crews can work the stern crank to draw in their nets.
  • Watch dolphins bank through turns and breach alongside the bow. Deep North orca pods stalk seals in the ice and can turn on boats or swimmers.
  • Visit Ishmael’s sheltered coastal shack in the optional single-player voyage. Hugin and your catch journal keep track of what you have heard. Follow the clues to the Pequod and take her to sea for a scored encounter in a storm.
  • Tested locally on Windows with Valheim 1.0.21. Two-player validation of the voyage is pending.

0.11.0

  • Added original animated dolphins: rare Ocean sightings, sustained-sailing companionship, friendly behavior with escape when hurt, predator exclusion, clear-water breaches and occasional existing-fish tail play.
  • Added forge-crafted Flametal and Bloodgold nets. All six metal tiers progressively widen their visible net and catch area; copper retains its width, while Bloodgold extends two boat widths from the centreline on each side. Tension/load ratios and overload breaking thresholds are retained.
  • Added live net fish count/capacity and FULL status to the under-stamina HUD and winch tooltip. Hauling reduces the count; a broken line hides it. Salvage cargo is kept distinct.
  • Nets respect replicated hook state before and after ownership transfer; deployed strands use native boat-rigging materials.
  • Reduced both boarding pike models by 25% while keeping their grip axis and combat stats.
  • Added a player guide to the 26 dishes, fishing equipment, wildlife and boat systems in this release.
  • Built cleanly and checked with 513 rule checks plus isolated native audits. This remains an early Windows test release; update the server and every client together.

0.10.5

  • Rebuilt abyssal and squid-beak boarding pikes with weathered timber, leather grips, riveted collars, matte organic heads, rooted barbs and tight frayed rope. Corrected hand alignment and regenerated clear inventory icons; damage and attack behavior are unchanged.
  • Replaced the catch journal's transparent window with a wood frame, parchment pages, species icons, catch/wildlife filters and pagination. Sightings show encounters and stars; catches retain weight records. Existing journal data and right-click access are preserved.
  • Added six lobster meals and rebalanced the existing broth into seven progression tiers, gated by regional crops and cauldron levels 1–7. One lobster makes one serving. Broth changes from 25 health / 75 stamina to 15 / 45.
  • Newly placed lobster pots take one full native game day. SoakDays replaces SoakSeconds; already placed pots retain their saved deadlines.
  • Corrected transparent hide-bag icons. The catalog now contains 72 custom inventory items and 26 cooked dishes.
  • Update all clients and the dedicated test server together. This remains an early Windows multiplayer test release.

0.10.4

First public multiplayer test candidate. Includes fishing cues and simpler bait, seafood recipes, nine hide tackle bags, boat fittings and metal nets, salvage trawling, lobster pots and hide buoys, fish holds, the catch journal, colossal squid, sperm whales and marine crafting.

Latest changes: hide-based bag progression (6–24 slots); crown-first squid surfacing; crushing-grip escape scaled to 5/9/15 weapon hits; poison-immune sperm whales. Existing maximum-size tackle bags retain their identity and contents. Separate test-world installation recommended; crew multiplayer validation is ongoing.