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Decompiled source of TurretAmmoFix v1.0.0
TurretAmmoFix.dll
Decompiled 4 days agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("TurretAmmoFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("TurretAmmoFix")] [assembly: AssemblyTitle("TurretAmmoFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TurretAmmoFix { [BepInPlugin("custom.turretammofix", "TurretAmmoFix", "1.0.0")] public class TurretAmmoFixPlugin : BaseUnityPlugin { [HarmonyPatch(typeof(Turret), "Awake")] private static class TurretAwakePatch { private static void Postfix(Turret __instance) { //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Invalid comparison between Unknown and I4 //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Expected O, but got Unknown //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) if (!Enabled.Value || !AllowAllBoltAmmo.Value || ((Object)(object)ObjectDB.instance == (Object)null && (Object)(object)ZNetScene.instance == (Object)null)) { return; } try { ItemDrop[] array = FindAmmoItems(); foreach (ItemDrop itemDrop in array) { if (!((Object)(object)itemDrop == (Object)null) && itemDrop.m_itemData?.m_shared != null && (int)itemDrop.m_itemData.m_shared.m_itemType == 9 && !__instance.m_allowedAmmo.Any((AmmoType ammo) => (Object)(object)ammo.m_ammo == (Object)(object)itemDrop)) { GameObject val = new GameObject("TurretAmmoFixVisual"); val.transform.SetParent(((Component)__instance).transform, false); val.SetActive(false); __instance.m_allowedAmmo.Add(new AmmoType { m_ammo = itemDrop, m_visual = val }); } } } catch (Exception ex) { Log.LogWarning((object)("Failed to add ammo to turret: " + ex)); } } private static ItemDrop[] FindAmmoItems() { HashSet<ItemDrop> hashSet = new HashSet<ItemDrop>(); if ((Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items != null) { foreach (GameObject item in ObjectDB.instance.m_items) { if ((Object)(object)item != (Object)null) { hashSet.Add(item.GetComponent<ItemDrop>()); } } } if ((Object)(object)ZNetScene.instance != (Object)null) { List<GameObject> prefabs = ZNetScene.instance.m_prefabs; if (prefabs != null) { foreach (GameObject item2 in prefabs) { if ((Object)(object)item2 != (Object)null) { hashSet.Add(item2.GetComponent<ItemDrop>()); } } } } ItemDrop[] array = (ItemDrop[])(object)new ItemDrop[hashSet.Count]; hashSet.CopyTo(array); return array; } } internal static ConfigEntry<bool> Enabled; internal static ConfigEntry<bool> AllowAllBoltAmmo; internal static ManualLogSource Log; private void Awake() { //IL_0050: Unknown result type (might be due to invalid IL or missing references) Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Master toggle. When false, TurretAmmoFix makes no changes to the game."); AllowAllBoltAmmo = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AllowAllBoltAmmo", true, "Allow all bolt items to be loaded into turrets and ballistas."); Log = ((BaseUnityPlugin)this).Logger; new Harmony("custom.turretammofix").PatchAll(); } } }