Decompiled source of DadsDustBuster v1.0.0

DadsDustBuster.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("DadsDustBuster")]
[assembly: AssemblyDescription("Remove transient dust plumes in Valheim 1.0.12")]
[assembly: AssemblyCompany("Dad_Is_Bored")]
[assembly: AssemblyProduct("DadsDustBuster")]
[assembly: AssemblyCopyright("Copyright 2026 Dad_Is_Bored")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DadsDustBuster
{
	[BepInPlugin("com.dadisbored.dadsdustbuster", "DadsDustBuster", "1.0.0")]
	[BepInProcess("valheim.exe")]
	public sealed class DadsDustBusterPlugin : BaseUnityPlugin
	{
		public const string PluginGuid = "com.dadisbored.dadsdustbuster";

		public const string PluginName = "DadsDustBuster";

		public const string PluginVersion = "1.0.0";

		private Harmony? _harmony;

		internal static ConfigEntry<bool> ModEnabled { get; private set; }

		private void Awake()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			ModEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Remove transient dust plumes created by building, dismantling, terrain tools, and other actions.");
			_harmony = new Harmony("com.dadisbored.dadsdustbuster");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"DadsDustBuster 1.0.0 loaded.");
		}

		private void OnDestroy()
		{
			Harmony? harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	internal static class DustSuppressor
	{
		private static readonly string[] NamedDustMarkers = new string[2] { "sawdust", "dust" };

		private static readonly string[] PhysicalEffectMarkers = new string[11]
		{
			"destroy", "tree", "log", "bush", "shrub", "beehive", "wood", "stone", "rock", "_cut",
			"_pick"
		};

		internal static void Suppress(GameObject[] effects)
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			foreach (GameObject val in effects)
			{
				if ((Object)(object)val == (Object)null)
				{
					continue;
				}
				ParticleSystem[] componentsInChildren = val.GetComponentsInChildren<ParticleSystem>(true);
				foreach (ParticleSystem val2 in componentsInChildren)
				{
					if (IsDustParticle(val2, val))
					{
						EmissionModule emission = val2.emission;
						((EmissionModule)(ref emission)).enabled = false;
						val2.Stop(true, (ParticleSystemStopBehavior)0);
						val2.Clear(true);
						ParticleSystemRenderer component = ((Component)val2).GetComponent<ParticleSystemRenderer>();
						if ((Object)(object)component != (Object)null)
						{
							((Renderer)component).enabled = false;
						}
					}
				}
			}
		}

		private static bool IsDustParticle(ParticleSystem particleSystem, GameObject effect)
		{
			Transform val = ((Component)particleSystem).transform;
			while ((Object)(object)val != (Object)null)
			{
				if (ContainsAny(((Object)val).name, NamedDustMarkers))
				{
					return true;
				}
				if ((Object)(object)val == (Object)(object)effect.transform)
				{
					break;
				}
				val = val.parent;
			}
			ParticleSystemRenderer component = ((Component)particleSystem).GetComponent<ParticleSystemRenderer>();
			if ((Object)(object)component == (Object)null)
			{
				return false;
			}
			Material[] sharedMaterials = ((Renderer)component).sharedMaterials;
			foreach (Material val2 in sharedMaterials)
			{
				if (!((Object)(object)val2 == (Object)null))
				{
					if (IsDedicatedDustMaterial(((Object)val2).name))
					{
						return true;
					}
					if (IsPhysicalDustEffect(((Object)effect).name, ((Object)val2).name))
					{
						return true;
					}
				}
			}
			Material trailMaterial = component.trailMaterial;
			if ((Object)(object)trailMaterial != (Object)null)
			{
				return IsDedicatedDustMaterial(((Object)trailMaterial).name);
			}
			return false;
		}

		private static bool IsDedicatedDustMaterial(string materialName)
		{
			if (materialName.IndexOf("build_fog", StringComparison.OrdinalIgnoreCase) < 0 && materialName.IndexOf("sawdust", StringComparison.OrdinalIgnoreCase) < 0)
			{
				return materialName.IndexOf("dust_footstep", StringComparison.OrdinalIgnoreCase) >= 0;
			}
			return true;
		}

		private static bool IsPhysicalDustEffect(string effectName, string materialName)
		{
			if (materialName.IndexOf("dust_particle", StringComparison.OrdinalIgnoreCase) >= 0)
			{
				return ContainsAny(effectName, PhysicalEffectMarkers);
			}
			return false;
		}

		private static bool ContainsAny(string value, string[] markers)
		{
			foreach (string value2 in markers)
			{
				if (value.IndexOf(value2, StringComparison.OrdinalIgnoreCase) >= 0)
				{
					return true;
				}
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(EffectList), "Create")]
	internal static class EffectListCreatePatch
	{
		private static void Postfix(GameObject[] __result)
		{
			if (DadsDustBusterPlugin.ModEnabled.Value && __result != null)
			{
				DustSuppressor.Suppress(__result);
			}
		}
	}
}