Dad_Is_Bored-DadsEPI icon

DadsEPI

Labeled equipment compartments, configurable quick slots, and native-sized inventory for Valheim 1.0.

CHANGELOG

Changelog

1.0.1

  • Reduced the in-game quick-slot HUD label size to 11 pixels.
  • Disabled quick-slot label wrapping and widened the label bounds so shortcut text remains horizontal.

1.0.0

  • Published the first stable DadsEPI release for Valheim 1.0.12.
  • Includes the separate labeled equipment grid, configurable accepted-prefab lists, optional equipment compartments, configurable quick slots, movement-compatible quick-slot hotkeys, and native-sized inventory defaults developed through versions 0.1.0 through 0.3.2.
  • Automatically routes newly acquired accepted equipment into its matching empty dedicated slot and equips it when the Auto-Equip setting is enabled; occupied dedicated slots are left unchanged.

0.3.2

  • Changed quick-slot shortcut detection so held movement, sprint, crouch, and other unrelated keys do not block activation.

0.3.1

  • Hid unused padding cells in the final internal equipment-storage row so they cannot appear outside the inventory or equipment panel.
  • Restored hidden cells and removed slot labels when the visual layout resets.

0.3.0

  • Moved the equipment grid outside the inventory hierarchy and positioned it directly to the inventory's right side.
  • Added the default Head, Chest, Legs, Back, Wisplight, Wishbone, Crypt Key, Arrows, Shield, and Utility slots in that order.
  • Added individual toggles for Wisplight, Wishbone, Crypt Key, Arrows, Shield, and Utility slots.
  • Replaced the combined custom-slot definition with ten paired Name and Items settings using exact comma-separated prefab names.
  • Preserved original inventory-cell parents and positions when switching panel modes.

0.2.0

  • Changed the default ordinary inventory expansion from two rows to zero.
  • Preserved Valheim 1.0's native invrows value separately from DadsEPI storage rows.
  • Replaced the combined generic grid with a labeled separate equipment and quick-slot panel.
  • Added Head, Chest, Legs, Back, Utility, Trinket, Wishbone, and Demister slots.
  • Added zero-to-eight configurable quick slots with eight configurable hotkeys and HUD labels.
  • Added configurable custom equipment slots, removed slots, panel mode, HUD layout, scale, position, and drag controls.
  • Added a dedicated quick-slot HUD and retained standard inventory serialization.

0.1.0

  • Added configurable general inventory rows.
  • Added typed equipment slots.
  • Added configurable quick-use slots.
  • Added reserved-slot placement validation.
  • Added native inventory serialization and load-time sizing.