You are viewing a potentially older version of this package. View all versions.
Daishi11-PavedRoadAnywhere-0.1.0 icon

PavedRoadAnywhere

Removes only the Stonecutter requirement from Valheim Paved Road. Stone cost and normal placement rules remain vanilla.

Date uploaded a month ago
Version 0.1.0
Download link Daishi11-PavedRoadAnywhere-0.1.0.zip
Downloads 34
Dependency string Daishi11-PavedRoadAnywhere-0.1.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

Paved Road Anywhere

A deliberately tiny Valheim client-side BepInEx/Harmony mod.

What it does

Exactly one gameplay change:

  • Removes the crafting-station requirement from the vanilla Paved Road Hoe action, allowing it to be used without a nearby Stonecutter.

Everything else remains vanilla:

  • Still costs 1 Stone.
  • Does not unlock Paved Road early.
  • Does not alter Hoe stamina use.
  • Does not alter terrain behavior.
  • Does not change movement speed or stamina on roads.
  • Does not affect Hammer pieces.
  • Does not patch Frelsi Hammer.
  • Does not patch BuildCamera.
  • Adds no items, prefabs, RPCs, configuration, or save data.

Discovery safety

Current Valheim builds use a changed Paved Road prefab identity, so this mod does not depend on the old paved_road prefab name.

Instead it identifies the vanilla Paved Road semantically inside the active PieceTable:

  • exactly one root Piece,
  • exactly one paved terrain paint modifier,
  • a crafting-station requirement,
  • exactly one resource requirement,
  • exactly 1 Stone.

If zero or multiple candidates match, the mod fails closed and changes nothing.

Multiplayer

The change is local to the Piece definition used for requirement checks. No network protocol, RPC, prefab, or save-data changes are introduced.

Install it on every client that should be able to pave without a nearby Stonecutter. If a server-side mod or future Valheim version adds an independent server validation for this action, that validation can still reject placement.

Expected test

  1. Start Valheim with PavedRoadAnywhere enabled.
  2. Unlock the Stonecutter/Paved Road normally.
  3. Put at least 1 Stone in your inventory.
  4. Move well outside every Stonecutter radius.
  5. Equip the Hoe.
  6. Select Paved Road.
  7. Pave the ground.
  8. Confirm exactly 1 Stone is consumed.
  9. Confirm ordinary Pathen/Level Ground behavior is unchanged.
  10. Confirm Frelsi Hammer + BuildCamera still behave as before.

Expected BepInEx log line:

Paved Road found; its crafting-station requirement was removed.

If semantic discovery fails, the mod logs a warning and leaves vanilla behavior untouched.

CHANGELOG

Changelog

0.1.2

  • Removed the Player.HaveRequirements Harmony patch and its repeated full build-table scan.
  • Paved Road discovery now runs only when Valheim switches or refreshes a PieceTable.
  • Removed the huge active build-table diagnostic dump and false warning when opening the Hammer table.
  • Still targets only paved_road_v2 with legacy paved_road fallback.
  • Keeps the Stone cost and all other vanilla placement behavior unchanged.