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ValHUD
Fully customizable HUD: health, stamina, eitr and adrenaline bars, food and Forsaken power slots, glows, custom icons and fonts, and shareable layouts.
By DarthVladi
CHANGELOG
1.2.1
- New NumberBold and TextBold settings (in 00. General, next to the fonts) to make the numbers and the names bold. Names stay bold by default and numbers stay regular, so nothing changes unless you turn them on or off. Both are saved in layouts.
- The Game font now takes the font the vanilla HUD uses for each kind of text (numbers and names) instead of the first font found in the HUD.
1.2.1
- New NumberBold and TextBold settings (00. General) to make the numbers and the names bold. Names are bold by default, as before; they are saved in layouts.
- The Game font now takes the font of the matching vanilla text (the power's name for names, the health value for numbers) instead of the first font found in the HUD.
1.2.0
- New edit mode: press F8 in game (the key is configurable with
EditModeKey) and move the HUD with your mouse. Drag an element to move it, use the mouse wheel to rotate it (Shift for fine steps), the arrow keys to nudge it (Shift for bigger steps), R to reset it, F8 to save and exit, Esc to undo your changes. - A grid helps you line elements up, and snap pulls them to it (hold Ctrl to move freely). G shows/hides the grid, S turns snap on/off and H hides the on-screen help. New settings
ShowGrid,GridSizeandSnapToGrid(not saved in layouts). - While edit mode is open the game ignores your keyboard and mouse, so the inventory, map, chat, console and build menu can't be opened by accident. Edit mode closes by itself, and says why in the log, if the game needs your attention (for example when you die or open the settings window).
- Eitr and Adrenaline bars are shown while editing even if your character has none, so you can place them.
1.1.0
- New AutoHide option for every bar (with
AutoHideDelayandFadeTime). Health, Stamina and Eitr hide when they are full and come back as soon as they drop; Adrenaline hides when it is 0 and appears when you gain some. The bar waits a few seconds, then fades smoothly. It is off by default, and these settings are not saved in layouts, so loading a layout never changes them.
1.0.3
- The settings file is now
DarthVladi.ValHUD.cfg(it wasvalhud.customhud.cfg). Your old settings are copied automatically on the first launch. - Food icons:
BlinkWhenEdibleis replaced byEdibleStyle(Blink,DimorNone), plus a newBlinkSpeeddrop-down (Vanilla,TwiceVanilla,ThreeTimesVanilla) to make the blink slower and less distracting.BlinkWhenEdible = falseis carried over asNone. - Removed
HideKeyHints: it cost a lot of FPS. Use the game's own "Key hints" option instead. - Icon glow and outline no longer pile up in memory when moving the sliders, and the outline is about 15 times faster.
- If one HUD element fails, only that element is hidden; if the whole HUD can't be built, the vanilla HUD is shown. The log lists each different error once, and thousands of "LiberationSans" warnings are gone.
- Layouts are saved through a temporary file, "Save as" explains names Windows doesn't allow (CON, NUL...), an invalid
ValueFormatno longer throws errors, andDivisionRuleaccepts limits in any order. - All setting descriptions rewritten in plainer language, with examples.
1.0.2
- Fixed the package layout so mod managers keep the icons and fonts folders next to ValHUD.dll (the Forsaken power icons were not found).
1.0.1
- New description page with screenshots. No changes to the mod itself.
1.0.0
- First public release.
- Customizable bars (health, stamina, eitr, adrenaline), food slots and Forsaken power slot.
- Layouts: save, load, revert and share as .json; five built-in layouts (DarthVladi, DarthVladi Green, Flat, Skyrim, Tilted).
- Custom icons for every Forsaken power, with per-boss glow and outline.
- Fonts: Russo One bundled; add any .ttf/.otf.
- Option to hide the vanilla HUD and key hints.