Decompiled source of MWL Camp Build Fix v1.0.0

MWLCampBuildFix.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MWLCampBuildFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MWLCampBuildFix")]
[assembly: AssemblyTitle("MWLCampBuildFix")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MWLCampBuildFix;

[BepInPlugin("dashr.mwlcampbuildfix", "MWL Camp Build Fix", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
	public const string Guid = "dashr.mwlcampbuildfix";

	public const string ModName = "MWL Camp Build Fix";

	public const string ModVersion = "1.0.0";

	private const string MwlGuid = "warpalicious.More_World_Locations_AIO";

	private const string PovGuid = "treextr.pathofvalheiman";

	private const string AreaObjectName = "MWL_PeacefulArea";

	private const string AreaCodeType = "More_World_Locations_AIO.ProtectedLocationPeacefulArea";

	internal static ManualLogSource Log;

	private static int _targetLayer = -1;

	private static int _fixed;

	private void Awake()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_007b: Expected O, but got Unknown
		Log = ((BaseUnityPlugin)this).Logger;
		Harmony val = new Harmony("dashr.mwlcampbuildfix");
		val.PatchAll(typeof(LocationAwakePatch));
		Type type = AccessTools.TypeByName("More_World_Locations_AIO.ProtectedLocationPeacefulArea");
		MethodInfo methodInfo = ((type != null) ? AccessTools.Method(type, "AddPeacefulArea", (Type[])null, (Type[])null) : null);
		if (methodInfo != null)
		{
			val.Patch((MethodBase)methodInfo, (HarmonyMethod)null, new HarmonyMethod(typeof(Plugin), "AfterAddPeacefulArea", (Type[])null)
			{
				priority = 0
			}, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}
		else
		{
			Log.LogWarning((object)"More World Locations' peaceful-area code was not found (mod missing or changed). Locations are still checked as they load.");
		}
	}

	private static void AfterAddPeacefulArea(GameObject locationRoot)
	{
		Fix(locationRoot);
	}

	internal static void Fix(GameObject locationRoot)
	{
		if ((Object)(object)locationRoot == (Object)null)
		{
			return;
		}
		Transform val = locationRoot.transform.Find("MWL_PeacefulArea");
		if ((Object)(object)val == (Object)null)
		{
			return;
		}
		int num = TargetLayer();
		if (num >= 0 && ((Component)val).gameObject.layer != num)
		{
			((Component)val).gameObject.layer = num;
			_fixed++;
			if (_fixed <= 3)
			{
				Log.LogInfo((object)("Peaceful area of " + ((Object)locationRoot).name + " moved to the trigger layer: building inside the camp works again."));
			}
			else if (_fixed == 4)
			{
				Log.LogInfo((object)"Further peaceful areas are fixed silently.");
			}
		}
	}

	private static int TargetLayer()
	{
		if (_targetLayer < 0)
		{
			_targetLayer = LayerMask.NameToLayer("character_trigger");
			if (_targetLayer < 0)
			{
				_targetLayer = LayerMask.NameToLayer("Ignore Raycast");
			}
		}
		return _targetLayer;
	}
}
[HarmonyPatch(typeof(Location), "Awake")]
internal static class LocationAwakePatch
{
	[HarmonyPriority(0)]
	private static void Postfix(Location __instance)
	{
		if ((Object)(object)__instance != (Object)null)
		{
			Plugin.Fix(((Component)__instance).gameObject);
		}
	}
}