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DiscoveryJournal
A journal for known recipes and build pieces, with optional material discovery from nearby accessible player-built storage. Client-side.
By Dedryx
CHANGELOG
Changelog
0.2.1
- Added a generated TSV report containing every live recipe/build-piece biome assignment, its required materials, and whether an override changed it.
- Added a persistent TSV override file for explicit per-entry biome corrections, with validation and safe fallback to inference.
- Corrected biome filtering to assign each entry one material-progression tier rather than every biome represented by its ingredients.
0.2.0
- Added journal controls for nearby-storage discovery and reviewable nearby-only or legacy whole-biome recipe resets.
- Added filters for biome, required material, crafting/build location, and item/build category without exposing unknown entries.
- Biome filters now assign one inferred progression tier from the earliest source of each material and the latest requirement needed to unlock the recipe.
- Added localized item/build descriptions and an Inspect view using Valheim's live quality-one item stats.
- Added a configurable J hotkey and blocked character movement/actions while typing in journal fields.
- Improved discovery notifications, unread-selection behavior, title-only debounced search, and large-list virtualization.
- Reworked the journal to match vanilla inventory styling, including the crafting-side launcher, tab underline, NEW badges, wheel scrolling, faded inactive panels, and adaptive vertical sizing.
- Separated enhancement resources from normal requirements and reveal them only after their station is discovered.
0.1.0
- Initial release by Dedryx for Valheim 1.0.
- Inventory-integrated journal for known crafting recipes and build pieces, with localized names, icons, requirements, stations, tools, and categories.
- New, All, Crafting, and Building filters; title search with a short typing delay.
- Character-specific read/unread tracking; existing knowledge starts acknowledged.
- Selected new entries stay visible until you leave them; Mark All Read acknowledges the complete known list.
- Vanilla-styled panels, a crafting-side journal button, mouse-wheel scrolling, and reusable visible rows for large journals.
- Optional nearby accessible player-built storage discovery, disabled by default, with batched unlock notifications.
- Enhancement resources separated from ordinary requirements and hidden until the enhancement station is discovered.
- Fully client-side; no server plugin or custom networking required.