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Decompiled source of RepairAll v1.0.0
BepInEx/plugins/RepairAll.dll
Decompiled 2 weeks agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Dedryx")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyCopyright("Copyright © Dedryx 2026")] [assembly: AssemblyDescription("Automatically repairs all eligible equipment when interacting with the appropriate crafting station.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RepairAll")] [assembly: AssemblyTitle("RepairAll")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RepairAll { [BepInPlugin("dedryx.repairall", "RepairAll", "1.0.0")] [BepInProcess("valheim.exe")] public sealed class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(CraftingStation), "Interact", new Type[] { typeof(Humanoid), typeof(bool), typeof(bool) })] private static class StationInteractionPatch { private static void Postfix(CraftingStation __instance, Humanoid user, bool repeat) { Player localPlayer = Player.m_localPlayer; InventoryGui instance = InventoryGui.instance; if (!enableRepairAll.Value || repeat || (Object)(object)localPlayer == (Object)null || (Object)(object)user != (Object)(object)localPlayer || (Object)(object)instance == (Object)null || (Object)(object)localPlayer.GetCurrentCraftingStation() != (Object)(object)__instance || !__instance.m_canRepair || localPlayer.NoCostCheat() || !__instance.InUseDistance((Humanoid)(object)localPlayer) || !__instance.CheckUsable(localPlayer, false)) { return; } List<ItemData> list = new List<ItemData>(); ((Humanoid)localPlayer).GetInventory().GetWornItems(list); bool flag = false; foreach (ItemData item in list) { if (canRepair(instance, item)) { ((Character)localPlayer).RaiseSkill((SkillType)107, 1f - item.m_durability / item.GetMaxDurability()); item.m_durability = item.GetMaxDurability(); flag = true; } } if (flag) { PlayRepairSound(__instance); } } } private static ConfigEntry<bool> enableRepairAll; private static Func<InventoryGui, ItemData, bool> canRepair; private void Awake() { //IL_0059: Unknown result type (might be due to invalid IL or missing references) enableRepairAll = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableRepairAll", true, "Automatically repair eligible equipment when using a crafting station."); canRepair = AccessTools.MethodDelegate<Func<InventoryGui, ItemData, bool>>(AccessTools.DeclaredMethod(typeof(InventoryGui), "CanRepair", new Type[1] { typeof(ItemData) }, (Type[])null), (object)null, true); new Harmony("dedryx.repairall").PatchAll(typeof(Plugin).Assembly); } private static void PlayRepairSound(CraftingStation station) { //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Expected O, but got Unknown EffectData[] effectPrefabs = station.m_repairItemDoneEffects.m_effectPrefabs; foreach (EffectData val in effectPrefabs) { if (!val.m_enabled || (Object)(object)val.m_prefab == (Object)null) { continue; } ZSFX[] componentsInChildren = val.m_prefab.GetComponentsInChildren<ZSFX>(); foreach (ZSFX val2 in componentsInChildren) { if (val2.m_audioClips.Length != 0) { AudioClip val3 = val2.m_audioClips[Random.Range(0, val2.m_audioClips.Length)]; if (!((Object)(object)val3 == (Object)null)) { AudioSource component = ((Component)val2).GetComponent<AudioSource>(); GameObject val4 = new GameObject("RepairAll sound"); AudioSource val5 = val4.AddComponent<AudioSource>(); val5.playOnAwake = false; val5.clip = val3; val5.outputAudioMixerGroup = (((Object)(object)component != (Object)null) ? component.outputAudioMixerGroup : null); val5.volume = Random.Range(val2.m_minVol, val2.m_maxVol); val5.pitch = Mathf.Max(0.1f, Random.Range(val2.m_minPitch, val2.m_maxPitch)); val5.spatialBlend = 0f; val5.loop = false; val5.Play(); Object.Destroy((Object)val4, val3.length / val5.pitch + 0.5f); return; } } } } } } }