DeffoltUA-FPV_Deathsquito icon

FPV Deathsquito

Replaces Deathsquitos with modern FPV kamikaze drones: procedural model and motor sound, parry to stun, silent one-star ambush drones, armor-aware blast damage, damage effects and multiplayer config sync.

CHANGELOG

Changelog

1.5.0

  • Parry: raising your block during the drone's wind-up beeps stuns it instead of exploding.
  • Wind-up before detonation (Parry.StrikeTime, 0.35 s) with a warning beep.
  • Blast damage is now a 35–45 range after armor (Kamikaze.DamageMin/DamageMax, ArmorCompensation); applied by the client of the player who is hit.

1.4.0

  • Ringing ears and muffled sound after a nearby explosion.
  • Dust cloud when an ambush drone takes off.
  • Damage states: stopped prop, smoke trail, loss of control; shot-down drones tumble and smoke.
  • Multiplayer config sync: gameplay settings come from the server/host.

1.3.0

  • Motor sound now fades out completely at Audio.HearingRadius (40 m).
  • Regular drones spot players 5 m further away.
  • Separate paint for ambush drones; ambush drones fly 15% faster.

1.2.0

  • Separate heavy motor sound and ESC arming beeps for ambush drones.

1.1.0

  • Ambush drones: one-star Deathsquitos wait silently on the ground and launch when they see a player.
  • Deathsquitos can now spawn with a star (Ambusher.StarChance).

1.0.0

  • Initial version: procedural FPV drone model, synthesized sounds, kamikaze explosion.