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Decompiled source of Fireproof v1.0.2
BepInEx\plugins\Fireproof.dll
Decompiled 2 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("Fireproof")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+05c19454b525338b3923466c254d54b08e7a8b24")] [assembly: AssemblyProduct("Fireproof")] [assembly: AssemblyTitle("Fireproof")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Fireproof { [BepInPlugin("matthb1.fireproof", "Fireproof", "1.0.2")] public class Fireproof : BaseUnityPlugin { public const string GUID = "matthb1.fireproof"; public const string NAME = "Fireproof"; public const string VERSION = "1.0.2"; private void Awake() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) ((BaseUnityPlugin)this).Logger.LogInfo((object)"Fireproof 1.0.2 loaded - blocking fire, lava, and Burning on local player."); new Harmony("matthb1.fireproof").PatchAll(); } private void Update() { Player localPlayer = Player.m_localPlayer; if (!Object.op_Implicit((Object)(object)localPlayer)) { return; } SEMan sEMan = ((Character)localPlayer).GetSEMan(); if (sEMan != null) { if (sEMan.HaveStatusEffect(SEMan.s_statusEffectBurning)) { sEMan.RemoveStatusEffect(SEMan.s_statusEffectBurning, true); } if (sEMan.HaveStatusEffect(SEMan.s_statusEffectSmoked)) { sEMan.RemoveStatusEffect(SEMan.s_statusEffectSmoked, true); } } } } [HarmonyPatch(typeof(SEMan), "Internal_AddStatusEffect")] internal static class BlockBurningPatch { private static bool Prefix(SEMan __instance, int nameHash) { if (nameHash != SEMan.s_statusEffectBurning && nameHash != SEMan.s_statusEffectSmoked) { return true; } Player localPlayer = Player.m_localPlayer; if (!Object.op_Implicit((Object)(object)localPlayer)) { return true; } if (__instance != ((Character)localPlayer).GetSEMan()) { return true; } return false; } } [HarmonyPatch(typeof(Character), "ApplyDamage")] internal static class BlockFireApplyDamagePatch { private static bool Prefix(Character __instance, HitData hit) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Invalid comparison between Unknown and I4 //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Invalid comparison between Unknown and I4 //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Invalid comparison between Unknown and I4 //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Invalid comparison between Unknown and I4 Player localPlayer = Player.m_localPlayer; if (!Object.op_Implicit((Object)(object)localPlayer) || (Object)(object)__instance != (Object)(object)localPlayer || hit == null) { return true; } if ((int)hit.m_hitType == 5 || (int)hit.m_hitType == 20 || (int)hit.m_hitType == 9 || (int)hit.m_hitType == 21) { return false; } if ((Object)(object)hit.GetAttacker() == (Object)null && hit.m_damage.m_fire > 0f) { return false; } hit.m_damage.m_fire = 0f; return true; } } [HarmonyPatch(typeof(Character), "AddFireDamage")] internal static class BlockAddFireDamagePatch { private static bool Prefix(Character __instance) { Player localPlayer = Player.m_localPlayer; if (!Object.op_Implicit((Object)(object)localPlayer) || (Object)(object)__instance != (Object)(object)localPlayer) { return true; } return false; } } [HarmonyPatch(typeof(Aoe), "OnHit")] internal static class BlockFireAoePatch { private static bool Prefix(Aoe __instance, Collider collider) { if ((Object)(object)__instance == (Object)null || (Object)(object)collider == (Object)null) { return true; } if (__instance.m_damage.m_fire <= 0f) { return true; } GameObject val = Projectile.FindHitObject(collider); if (!Object.op_Implicit((Object)(object)val)) { return true; } Player localPlayer = Player.m_localPlayer; if (Object.op_Implicit((Object)(object)localPlayer) && (Object)(object)(val.GetComponent<Character>() ?? val.GetComponentInParent<Character>()) == (Object)(object)localPlayer) { return false; } if (__instance.m_damage.m_chop > 0f && (Object)(object)val.GetComponent<WearNTear>() != (Object)null && (Object)(object)((Component)__instance).GetComponentInParent<Fireplace>() != (Object)null) { return false; } return true; } } [HarmonyPatch(typeof(Character), "UpdateLava")] internal static class BlockLavaUpdatePatch { private static bool Prefix(Character __instance, ref float ___m_lavaHeatLevel, ref float ___m_lavaProximity, ref float ___m_lavaHeightFactor) { Player localPlayer = Player.m_localPlayer; if (!Object.op_Implicit((Object)(object)localPlayer) || (Object)(object)__instance != (Object)(object)localPlayer) { return true; } ___m_lavaHeatLevel = 0f; ___m_lavaProximity = 0f; ___m_lavaHeightFactor = 0f; return false; } } [HarmonyPatch(typeof(Character), "UpdateAshlandsWater")] internal static class BlockAshlandsWaterPatch { private static bool Prefix(Character __instance) { Player localPlayer = Player.m_localPlayer; if (!Object.op_Implicit((Object)(object)localPlayer) || (Object)(object)__instance != (Object)(object)localPlayer) { return true; } return false; } } [HarmonyPatch(typeof(Character), "UpdateHeatDamage")] internal static class BlockHeatDamagePatch { private static bool Prefix(Character __instance) { Player localPlayer = Player.m_localPlayer; if (!Object.op_Implicit((Object)(object)localPlayer) || (Object)(object)__instance != (Object)(object)localPlayer) { return true; } return false; } } }