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BetrSigns
Twelve signs in wood and stone to write on, each with twelve text colours to choose from. Works like the game's own sign.
By DezzyCode
CHANGELOG
Changelog
1.0.5
- The writing sits a centimetre off the face, so it no longer almost clips into the sign.
1.0.4
- The writing now actually sits on the face of the sign. The earlier fixes never ran: the text was looked for in a way that skips the inactive template the sign is built from, so it stayed where the game's much thicker sign puts it, several centimetres in front of the model.
1.0.3
- The writing really sits on the face now. 1.0.2 moved the text's frame, but the text keeps its own depth inside it and still floated; now the text itself is placed.
1.0.2
Text on the sign, not in front of it.
- The writing now sits right on the face of the sign instead of floating visibly in front of it.
1.0.1
Colours as you pick them.
- Text colours now show at their real brightness. The game's sign text material darkens every colour to half, which turned white into grey; BetrSigns signs use a copy that does not. Untouched signs still look exactly like the game's sign.
- White is pure white now.
- The hover hint names the shift key in the game's language (Shift / Umschalt) instead of the keyboard layout's.
1.0.0
First release.
- Twelve signs to build with the hammer, in wood and stone: Meadows, Black Forest, swamp, fine wood and darkwood; mountain, frost, Mistlands, Ashlands, sand, mossy and marble stone.
- Write on them with E, exactly like the game's own sign: the text is saved on the sign and seen by everybody, and wards protect it the same way.
- Shift + E opens a palette of twelve text colours. The colour is saved on the sign too.
- They cost and sit in the build menu where the game's sign does.