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← All mods in Crafting and Automation
Auto Processing
Switch: F1 → 0 - Sub-mods → Auto Processing (on by default).
Every station that turns raw materials into processed ones: smelter, blast furnace, charcoal kiln, frigid kiln,
spinning wheel, eitr refinery and windmill, plus sap extractors and beehives.
Features
- Automation from nearby chests, switchable per station:
- Input (ore, wood, flax, soft tissue, barley, oat seeds, oats) is topped up from chests in range.
- Fuel (coal, sap) is added as much as the queued input needs.
- Several stations by the same chests share the input evenly: the one with the shortest queue gets the next
item, so ten windmills all grind at once instead of the first one filling up while the rest wait.
- The windmill grinds oat seeds into oats and oats into oat flour; the oats go into a chest and come back, so
seeds end up as flour by themselves. A slider per grain (barley, oat seeds, oats) sets how much of it is ground:
50% oats = half stays oats (for oat milk), half becomes flour; 0% seeds = all kept to plant. By default barley is
all ground, half the oat seeds stay for planting and only 10% of the oats become flour.
- The Deep North's frigid kiln has no input: it turns ice into liquid frost for as long as it has ice, so its
ice is kept full from chests (4 - Frigid kiln).
- The output goes into a chest the way Store Nearby does: a chest that already holds it, otherwise the nearest
chest with room. With no room anywhere it drops at the station as usual.
- Sap extractors put their sap into a nearby chest the same way, so they never fill up and stop.
- Away from them nothing can run, but the ancient root keeps catching up: when you get there, the sap it saved up
goes into the chest at once (instead of 1 per minute), and what it would have made after it was full (it stops at
50, about 5.5 hours) is counted too. You get what it would have made if you had stayed: about 9 sap per hour per
root.
- Beehives and birds' nests (replaces HoneyPlease):
- Honey and feathers go into a nearby chest the same way (within 20 m). Beehives and nests each have their own
settings (9 - Beehives, 9 - Bird nests).
- Twice as fast by default (one every 10 minutes instead of 20), in any biome, and no open space needed.
Without the space check the game also stops checking the room around every hive every 10 seconds.
- Aim at a hive or nest to see when the next honey or feather is ready; the game's own [E] line stays.
- Extracting by hand drops whole stacks instead of a scattering tower of single items.
- HoneyPlease still installed? Then the hives are left to it and the main menu tells you to remove it.
- Bigger capacity: furnaces 50 ore / 100 coal, kiln 100 wood, frigid kiln 100 ice, spinning wheel, refinery and
windmill x2, beehive 50 honey.
- Speed per station (kiln x2 by default).
- Shift+E puts in as much as fits from your inventory.
- Chests that someone has open are never touched; carts, ships and other players' private chests are skipped.
- Local Craft From Storage container markers are honoured when that mod is installed.
Settings (F1)
In F1 these are under Auto Processing - ..., below the switches.
1 - General
| Setting |
Default |
What it does |
| Automation enabled |
on |
Stations fill themselves and store what they make, using the chests near them. Off = only the capacity, speed and Shift+E changes. |
| Chest range (m) |
10 |
Chests up to this many meters from a station are used. (range 1 to 30) |
| Shift+E adds max |
on |
Hold Shift while adding something (ore, coal, barley, ...) to put in as much as fits from your inventory. |
| Spread input evenly |
on |
Stations near the same chests share what is in them: the station with the shortest queue gets the next item, so they all work at once (many windmills, say) instead of the first one filling up while the others wait. Off = each station fills up in turn. |
2 - Capacity
| Setting |
Default |
What it does |
| Furnace max ore |
50 |
How much ore a smelter or blast furnace holds (normal 10). Needs a restart. (range 1 to 500) |
| Furnace max fuel |
100 |
How much coal a smelter or blast furnace holds (normal 20). Needs a restart. (range 1 to 500) |
| Kiln max wood |
100 |
How much wood a charcoal kiln holds (normal 25). Needs a restart. (range 1 to 500) |
| Frigid kiln max ice |
100 |
How much ice a frigid kiln holds (normal 25). Needs a restart. (range 5 to 500) |
| Spinning wheel and refinery multiplier |
2 |
How much a spinning wheel and eitr refinery hold, times this (1 = normal). Needs a restart. (range 1 to 10) |
| Windmill multiplier |
2 |
How much grain a windmill holds, times this (1 = normal 50). Needs a restart. (range 1 to 10) |
| Beehive max honey |
50 |
How much honey a beehive holds before you collect it (normal 4). Needs a restart. (range 1 to 500) |
| Bird nest max feathers |
50 |
How many feathers a birds' nest holds before you collect them (normal 4). Needs a restart. (range 1 to 500) |
3 - Furnaces
| Setting |
Default |
What it does |
| Speed multiplier |
1 |
How fast this station works: 2 = twice as fast, 1 = normal. Needs a restart. (range 0.25 to 10) |
| Fill from chests |
on |
Ore and scrap is topped up from nearby chests. |
| Fuel from chests |
on |
Coal is added from nearby chests, as much as the queued ore and scrap needs. |
| Output to chest |
on |
The metal goes into a nearby chest: one that already has it, otherwise the nearest one with room. Off = it drops on the ground. |
4 - Charcoal kiln
| Setting |
Default |
What it does |
| Speed multiplier |
2 |
How fast this station works: 2 = twice as fast, 1 = normal. Needs a restart. (range 0.25 to 10) |
| Fill from chests |
off |
Wood is topped up from nearby chests. Off by default: it would also burn your building wood. |
| Output to chest |
on |
The coal goes into a nearby chest: one that already has it, otherwise the nearest one with room. Off = it drops on the ground. |
4 - Frigid kiln
| Setting |
Default |
What it does |
| Speed multiplier |
1 |
How fast this station works: 2 = twice as fast, 1 = normal. Needs a restart. (range 0.25 to 10) |
| Fuel from chests |
on |
Ice is added from nearby chests, keeping the station full. |
| Output to chest |
on |
The liquid frost goes into a nearby chest: one that already has it, otherwise the nearest one with room. Off = it drops on the ground. |
5 - Spinning wheel
| Setting |
Default |
What it does |
| Speed multiplier |
1 |
How fast this station works: 2 = twice as fast, 1 = normal. Needs a restart. (range 0.25 to 10) |
| Fill from chests |
on |
Flax is topped up from nearby chests. |
| Output to chest |
on |
The linen thread goes into a nearby chest: one that already has it, otherwise the nearest one with room. Off = it drops on the ground. |
6 - Eitr refinery
| Setting |
Default |
What it does |
| Speed multiplier |
1 |
How fast this station works: 2 = twice as fast, 1 = normal. Needs a restart. (range 0.25 to 10) |
| Fill from chests |
on |
Soft tissue is topped up from nearby chests. |
| Fuel from chests |
on |
Sap is added from nearby chests, as much as the queued soft tissue needs. |
| Output to chest |
on |
The eitr goes into a nearby chest: one that already has it, otherwise the nearest one with room. Off = it drops on the ground. |
7 - Windmill
| Setting |
Default |
What it does |
| Speed multiplier |
1 |
How fast this station works: 2 = twice as fast, 1 = normal. Needs a restart. (range 0.25 to 10) |
| Fill from chests |
on |
Grain (barley, oat seeds, oats) is topped up from nearby chests. |
| Output to chest |
on |
The flour goes into a nearby chest: one that already has it, otherwise the nearest one with room. Off = it drops on the ground. |
| Barley into flour (%) |
100 |
How much of the barley in the chests near it the windmill turns into barley flour. 100 = all of it, 50 = until there is as much barley flour as barley left, 0 = none (keep it all to plant). What the windmills already hold counts too. Adding by hand and Shift+E are not affected. (range 0 to 100) |
| Oat seeds into oats (%) |
50 |
How much of the oat seeds in the chests near it the windmill turns into oats (and the oat flour made from them). 100 = all of it, 50 = until there is as much oats (and the oat flour made from them) as oat seeds left, 0 = none (keep them all to plant). What the windmills already hold counts too. Adding by hand and Shift+E are not affected. (range 0 to 100) |
| Oats into flour (%) |
10 |
How much of the oats in the chests near it the windmill turns into oat flour. 100 = all of it, 50 = until there is as much oat flour as oats left, 0 = none (keep them all, e.g. for oat milk and oatmeal). What the windmills already hold counts too. Adding by hand and Shift+E are not affected. (range 0 to 100) |
| Ignore wind and cover |
off |
Windmills make flour at full power, whatever the wind and whatever stands around them. Off = the game's rule: less in a light wind and when they are sheltered. The blades keep following the real wind either way. |
8 - Sap extractor
| Setting |
Default |
What it does |
| Output to chest |
on |
The sap goes into a nearby chest: one that already has sap, otherwise the nearest one with room. Off = you collect it by hand. |
| Take root sap at once |
on |
When you get there, the sap an ancient root saved up while you were away goes into the chest right away (a stack per few seconds), instead of the extractor pulling 1 per minute. Needs Output to chest. |
| Count sap while away |
on |
A root stops at 50 sap (about 5.5 hours). On: what it would have made after that while you were away is counted too and goes into the chest when you get there, as if you had stayed (about 9 sap per hour per root). Only for roots with an extractor. |
9 - Beehives
| Setting |
Default |
What it does |
| Output to chest |
on |
Puts the honey into a nearby chest: one that already has honey, otherwise the nearest one with room. Off = you collect it by hand. |
| Chest range (m) |
20 |
Chests up to this many meters from a beehive are used (beehives often stand a bit away from the house). (range 1 to 40) |
| Speed multiplier |
2 |
How fast beehives make honey: 2 = twice as fast (one every 10 minutes instead of 20), 1 = normal. Needs a restart. (range 0.25 to 10) |
| Works in any biome |
on |
Beehives work in every biome (normally only in the Meadows, Black Forest and Plains). Needs a restart. |
| No room needed |
on |
Beehives also work when they are built in or closed in (normally they need open space). Lighter too: the game no longer checks the space around each one every 10 seconds. Needs a restart. |
| Show time to next |
on |
Aiming at a beehive shows when the next honey is ready. |
9 - Bird nests
| Setting |
Default |
What it does |
| Output to chest |
on |
Puts the feathers into a nearby chest: one that already has feathers, otherwise the nearest one with room. Off = you collect it by hand. |
| Chest range (m) |
20 |
Chests up to this many meters from a birds' nest are used (birds' nests often stand a bit away from the house). (range 1 to 40) |
| Speed multiplier |
2 |
How fast birds' nests make feathers: 2 = twice as fast (one every 10 minutes instead of 20), 1 = normal. Needs a restart. (range 0.25 to 10) |
| Works in any biome |
on |
Birds' nests work in every biome (normally only in the Meadows, Black Forest and Plains). Needs a restart. |
| No room needed |
on |
Birds' nests also work when they are built in or closed in (normally they need open space). Lighter too: the game no longer checks the space around each one every 10 seconds. Needs a restart. |
| Show time to next |
on |
Aiming at a birds' nest shows when the next feather is ready. |