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Decompiled source of KeepLoaded v1.0.0
KeepLoaded.dll
Decompiled 7 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: AssemblyCompany("KeepLoaded")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("KeepLoaded")] [assembly: AssemblyTitle("KeepLoaded")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace KeepLoaded { [BepInPlugin("pieter.valheim.keeploaded", "Keep Loaded", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string Guid = "pieter.valheim.keeploaded"; public const string Name = "Keep Loaded"; public const string Version = "1.0.0"; private const string LoadedKey = "pieter_keeploaded"; private static ConfigEntry<bool> _crossbows; private static ConfigEntry<bool> _grapplingHook; private static readonly FieldRef<Player, ItemData> WeaponLoaded = AccessTools.FieldRefAccess<Player, ItemData>("m_weaponLoaded"); private static readonly Action<Player, ItemData> SetWeaponLoaded = AccessTools.MethodDelegate<Action<Player, ItemData>>(AccessTools.Method(typeof(Player), "SetWeaponLoaded", (Type[])null, (Type[])null), (object)null, true); private void Awake() { _crossbows = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Crossbows stay loaded", true, "A loaded crossbow stays loaded when you switch to another weapon and back."); _grapplingHook = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Grappling hook stays loaded", true, "A loaded grappling hook stays loaded when you switch to another item and back."); Harmony.CreateAndPatchAll(typeof(Plugin), "pieter.valheim.keeploaded"); } private static bool Applies(ItemData item) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Invalid comparison between Unknown and I4 if (item?.m_shared == null || !item.m_shared.m_attack.m_requiresReload) { return false; } if ((int)item.m_shared.m_skillType == 14) { return _crossbows.Value; } if ((((Object)(object)item.m_dropPrefab != (Object)null) ? ((Object)item.m_dropPrefab).name : "").Contains("Grappling") || item.m_shared.m_name.ToLowerInvariant().Contains("grappl")) { return _grapplingHook.Value; } return false; } [HarmonyPatch(typeof(Humanoid), "UnequipItem")] [HarmonyPrefix] private static void Unequip(Humanoid __instance, ItemData item) { Player val = (Player)(object)((__instance is Player) ? __instance : null); if (val != null && !((Object)(object)val != (Object)(object)Player.m_localPlayer) && item != null && WeaponLoaded.Invoke(val) == item && Applies(item) && ((Humanoid)val).IsItemEquiped(item)) { item.m_customData["pieter_keeploaded"] = "1"; } } [HarmonyPatch(typeof(Player), "UpdateWeaponLoading")] [HarmonyPrefix] private static void UpdateWeaponLoading(Player __instance, ItemData weapon) { if (weapon != null && WeaponLoaded.Invoke(__instance) != weapon && weapon.m_customData.ContainsKey("pieter_keeploaded")) { weapon.m_customData.Remove("pieter_keeploaded"); if (Applies(weapon)) { SetWeaponLoaded(__instance, weapon); } } } } }