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Decompiled source of LagMeter v1.1.0
LagMeter.dll
Decompiled a day agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: AssemblyCompany("LagMeter")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LagMeter")] [assembly: AssemblyTitle("LagMeter")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LagMeter { [BepInPlugin("pieter.valheim.lagmeter", "Lag Meter", "1.1.0")] public class Plugin : BaseUnityPlugin { public const string Guid = "pieter.valheim.lagmeter"; public const string Name = "Lag Meter"; public const string Version = "1.1.0"; private static ConfigEntry<bool> _enabled; private static ConfigEntry<int> _interval; private static readonly Dictionary<MethodBase, string> Labels = new Dictionary<MethodBase, string>(); private static readonly Dictionary<string, long> Ticks = new Dictionary<string, long>(); private static readonly Dictionary<string, int> Calls = new Dictionary<string, int>(); private static readonly List<string> Order = new List<string>(); private static FieldInfo _sceneInstances; private float _start; private int _frames; private float _worst; private int _gc0; private int _reports; private void Awake() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Expected O, but got Unknown _enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Measure and log. Turn off (or remove the mod) when done."); _interval = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Interval (seconds)", 10, new ConfigDescription("Seconds per log line.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(2, 120), Array.Empty<object>())); _sceneInstances = AccessTools.Field(typeof(ZNetScene), "m_instances"); Harmony harmony = new Harmony("pieter.valheim.lagmeter"); Measure(harmony, "Scripts (Update)", typeof(MonoUpdaters), "Update"); Measure(harmony, "Scripts (FixedUpdate)", typeof(MonoUpdaters), "FixedUpdate"); Measure(harmony, "Scripts (LateUpdate)", typeof(MonoUpdaters), "LateUpdate"); Measure(harmony, "Object streaming", typeof(ZNetScene), "Update"); Measure(harmony, "Network", typeof(ZNet), "Update"); Measure(harmony, "Network (late)", typeof(ZNet), "LateUpdate"); Measure(harmony, "Building wear/support", typeof(WearNTear), "UpdateWear"); Measure(harmony, "Plants", typeof(Plant), "SUpdate"); Measure(harmony, "Fires", typeof(Fireplace), "UpdateFireplace"); Measure(harmony, "Smoke render", typeof(SmokeRenderer), "LateUpdate"); Measure(harmony, "Grass", typeof(ClutterSystem), "LateUpdate"); Measure(harmony, "Grass (update)", typeof(ClutterSystem), "Update"); Measure(harmony, "Light LOD", typeof(LightLod), "FixedUpdate"); Measure(harmony, "Light LOD (update)", typeof(LightLod), "Update"); Measure(harmony, "Cooking stations", typeof(CookingStation), "Update"); Measure(harmony, "Terrain", typeof(TerrainComp), "Update"); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"Timing {Order.Count} game systems; a [Lag] line is written every {_interval.Value}s in a world."); } private void Measure(Harmony harmony, string label, Type type, string method) { //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Expected O, but got Unknown //IL_00d4: Expected O, but got Unknown MethodInfo methodInfo = AccessTools.DeclaredMethod(type, method, (Type[])null, (Type[])null); if (methodInfo == null) { ((BaseUnityPlugin)this).Logger.LogWarning((object)("Not timed, " + type.Name + "." + method + " not found.")); return; } Labels[methodInfo] = label; if (!Ticks.ContainsKey(label)) { Ticks[label] = 0L; Calls[label] = 0; Order.Add(label); } harmony.Patch((MethodBase)methodInfo, new HarmonyMethod(typeof(Plugin), "StartTimer", (Type[])null) { priority = 800 }, (HarmonyMethod)null, (HarmonyMethod)null, new HarmonyMethod(typeof(Plugin), "StopTimer", (Type[])null) { priority = 0 }, (HarmonyMethod)null); } private static void StartTimer(out long __state) { __state = Stopwatch.GetTimestamp(); } private static Exception StopTimer(Exception __exception, MethodBase __originalMethod, long __state) { if (_enabled.Value && Labels.TryGetValue(__originalMethod, out var value)) { Ticks[value] += Stopwatch.GetTimestamp() - __state; Calls[value]++; } return __exception; } private void Update() { if (!_enabled.Value || (Object)(object)Player.m_localPlayer == (Object)null) { _start = Time.realtimeSinceStartup; _frames = 0; _worst = 0f; _gc0 = GC.CollectionCount(0); Reset(); return; } _frames++; _worst = Mathf.Max(_worst, Time.unscaledDeltaTime); float num = Time.realtimeSinceStartup - _start; if (!(num < (float)_interval.Value)) { try { ((BaseUnityPlugin)this).Logger.LogInfo((object)Report(num)); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogWarning((object)("Report failed: " + ex.Message)); } _start = Time.realtimeSinceStartup; _frames = 0; _worst = 0f; _gc0 = GC.CollectionCount(0); Reset(); } } private static void Reset() { foreach (string item in Order) { Ticks[item] = 0L; Calls[item] = 0; } } private string Report(float elapsed) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) int frames = Mathf.Max(1, _frames); StringBuilder stringBuilder = new StringBuilder(); Vector3 position = ((Component)Player.m_localPlayer).transform.position; stringBuilder.Append($"[Lag] {elapsed:0}s at ({position.x:0}, {position.z:0}): {(float)_frames / elapsed:0.0} fps avg ({1000f * elapsed / (float)frames:0.0} ms/frame), " + $"worst frame {_worst * 1000f:0} ms, GCs {GC.CollectionCount(0) - _gc0}"); Light[] source = Object.FindObjectsOfType<Light>(); int num = source.Count((Light l) => ((Behaviour)l).enabled && (int)l.type != 1); int num2 = source.Count((Light l) => ((Behaviour)l).enabled && (int)l.type != 1 && (int)l.shadows > 0); Fireplace[] array = Object.FindObjectsOfType<Fireplace>(); int num3 = array.Count((Fireplace f) => f.IsBurning()); Rigidbody[] array2 = Object.FindObjectsOfType<Rigidbody>(); int num4 = array2.Count((Rigidbody b) => !b.IsSleeping() && !b.isKinematic); int num5 = SlowUpdate.GetAllInstaces().Count((SlowUpdate s) => s is Plant); int num6 = (_sceneInstances?.GetValue(ZNetScene.instance) as ICollection)?.Count ?? (-1); stringBuilder.Append($"\n loaded: point lights {num} on ({num2} with shadows), smoke puffs {Smoke.Instances.Count}, " + $"fires {num3}/{array.Length} burning, building pieces {WearNTear.GetAllInstances().Count}, plants {num5}, " + $"objects {num6}, physics bodies {array2.Length} ({num4} moving)"); double freq = Stopwatch.Frequency; IEnumerable<string> values = from l in Order where Calls[l] > 0 orderby Ticks[l] descending select $"{l} {(double)Ticks[l] * 1000.0 / freq / (double)frames:0.00}"; stringBuilder.Append("\n ms per frame: " + string.Join(", ", values)); if (++_reports % Math.Max(1, 60 / _interval.Value) == 1 && _sceneInstances?.GetValue(ZNetScene.instance) is IDictionary dictionary) { Dictionary<string, int> dictionary2 = new Dictionary<string, int>(); foreach (object value2 in dictionary.Values) { ZNetView val = (ZNetView)((value2 is ZNetView) ? value2 : null); if (!((Object)(object)val == (Object)null)) { string prefabName = Utils.GetPrefabName(((Component)val).gameObject); dictionary2.TryGetValue(prefabName, out var value); dictionary2[prefabName] = value + 1; } } IEnumerable<string> values2 = from p in dictionary2.OrderByDescending((KeyValuePair<string, int> p) => p.Value).Take(25) select $"{p.Key} {p.Value}"; stringBuilder.Append($"\n top objects ({dictionary2.Count} types): " + string.Join(", ", values2)); IEnumerable<string> values3 = from g in (from l in source where ((Behaviour)l).enabled && (int)l.type != 1 group l by Utils.GetPrefabName(((Component)((Component)l).transform.root).gameObject) into g orderby g.Count() descending select g).Take(15) select $"{g.Key} {g.Count()}" + (g.Any((Light l) => (int)l.shadows > 0) ? " (shadows)" : ""); stringBuilder.Append("\n lights by object: " + string.Join(", ", values3)); } return stringBuilder.ToString(); } } }