Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
VikingAI
Foundational 2.5D navigation graph, flow-field steering, tactical pack coordination, smart-object affordances, and virtual NPC simulation framework for Valheim.
CHANGELOG
Changelog
All notable changes to VikingAI will be documented in this file.
[0.1.1] - 2026-10-27
Fixed
- Line-of-Sight Raycast Stability: Hardened sensory perception layer mask resolution across custom creature prefabs to prevent null reference interruptions during vision checks.
[0.1.0] - 2026-10-25
Added
- 2.5D Clearance Navigation Graph: Unified spatial navigation overcoming vanilla pathfinding tile seam boundaries and ledge drops.
- Tactical Context Steering & Locomotion: 16-ray obstacle avoidance, 360-degree combat strafing, polar follower formations, and friendly door traversal.
- Sensory Perception & Cover Sampling: Line-of-sight awareness cones, hearing attenuation through structures, and dynamic environmental cover evaluation.
- Pack Combat Coordination: Dynamic attack token distribution preventing unnatural enemy swarming and synchronizing tactical flanking.
- Settlement Affordances & Smart Objects: Shared reservation system for workstations, doors, chests, and beds preventing NPC interaction deadlocks.
- Humanoid NPC Factory & Unloaded Simulation: Standalone Norse NPC builder with custom appearance options, persistent equipment, and unloaded-zone virtual agent simulation.