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ServerPasswordOnce
The server asks a returning player for the password only when it changed.
| Last updated | 16 hours ago |
| Total downloads | 1921 |
| Total rating | 4 |
| Categories | Mods Server-side Utility |
| Dependency string | DooDesch-ServerPasswordOnce-1.1.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
ServerPasswordOnce
🛟 Need help or found a bug? Get support at support.doodesch.de/serverpasswordonce.
Server mod: a player who already entered the current server password is not asked for it again.
What it does
- A player who entered the current password once joins without the password window after that.
- When you change the server password, every player must enter it once more.
- The mod saves no password. For each player it saves the player id, a salted fingerprint of the password and the time of the last join.
- When you ban a player, the mod removes that player from the guest list.
Requirements
| Component | Version |
|---|---|
| Valheim dedicated server | 1.0.16 |
| BepInExPack_Valheim | 5.4.2333 |
The mod works on Steam servers and on servers started with -crossplay.
Installation
- Install BepInExPack_Valheim on the server.
- Put
ServerPasswordOnce.dllintoBepInEx/plugins/ServerPasswordOnce/on the server. - Start the server with
-password.
The server log then shows The server password is in force. If it shows
ServerPasswordOnce is not active, the same line gives the cause.
Admin command
Admins from adminlist.txt type the command in the game console. The game runs it on the server.
serverpasswordonce status mod state, backend, number of guests, path of the guest list
serverpasswordonce list all guests with their last join
serverpasswordonce forget <id|name> remove one guest; they must enter the password again
serverpasswordonce forgetall remove all guests
serverpasswordonce reload read the guest list file again
status and list write to the server log, not to your game console. forget <name> works only while
that player is online. For other players, use an id from list.
Guest list
serverpasswordonce.txt in the save folder of the server, next to adminlist.txt. One line per guest:
player id, password fingerprint, last join. On a crossplay server the platform id follows.
To remove a guest by hand, delete the line and run serverpasswordonce reload.
Crossplay servers
On a server started with -crossplay, the player id is the PlayFab player id of the connection. The
PlayFab relay server accepts a connection only with a login that belongs to that id.
The platform id (Steam_1234, Xbox_1234) is a value that the client sends. The mod does not use it to
skip the password. The mod saves it because adminlist.txt and bannedlist.txt use it.
listshows both ids.forgetaccepts each of them.- A guest list from a start without
-crossplaydoes not apply with-crossplay, and the other way around. After such a change, every player must enter the password once more. - Tested with Steam players. Xbox and PlayStation players use the same connection, but were not tested.
Configuration
BepInEx/config/DooDesch.ServerPasswordOnce.cfg on the server. Restart the server after a change.
| Option | Description | Default |
|---|---|---|
| General / Enabled | When off, every player must enter the password on every join. | true |
| General / LogJoins | Log a line for every join without the password window. The first join of a new guest is always logged. | true |
| Guests / ForgetAfterDays | Remove guests who did not join for this many days. 0 keeps them. | 0 |
| Guests / MaxGuests | Maximum number of guests. When the list is full, the guest with the oldest last join is removed. 0 sets no limit. | 0 |
| Risk / AllowUntrustedBackends | Skip the password on other network backends too, where nothing verifies the player id. No effect on Steam servers and crossplay servers. | false |