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AutoCloseDoors
Lightweight automatic closing for Valheim doors, double doors, and gates, with configurable radius, delay, dungeon/interior behavior, and monster-door-sensor blocking.
By DragonMotion
| Last updated | 10 hours ago |
| Total downloads | 145 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | DragonMotion-AutoCloseDoors-0.1.4 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
AutoCloseDoors
Lightweight Valheim/BepInEx mod that closes opened doors and gates after a configurable delay, but only when no player is near the door. Autoclosing can be disabled inside dungeons/interiors and is disabled there by default.
Behavior
- Tracks only doors that are currently open.
- Uses a coroutine that sleeps until the next tracked door is due; there is no per-frame
Update/tick patch. - Checks all players with Valheim's own
Player.IsPlayerInRange. - Closes by setting the door ZDO state to
0, so an already closed door is never toggled open by accident. - Detects nearby linked/double doors on demand, only while processing an opened door.
- Skips dungeons/interiors by default, with a config toggle to enable them.
- Can block compatible monster-door sensor mods from opening doors for monsters.
Config
Generated by BepInEx at:
BepInEx/config/obelisk.valheim.autoclosedoors.cfg
Options:
Enabled: enable/disable the mod.Enable in dungeons: enable/disable automatic closing inside dungeons/interiors. Disabled by default.Player radius: radius around each door leaf that keeps it open.Close delay seconds: delay before closing, clamped by config range from2to10.Block monster door sensors: prevents compatible door sensor mods from opening player doors for monsters. Enabled by default.
Multiplayer
The mod uses Valheim networked door state (ZDO) and door ownership, so the close is replicated through the normal multiplayer state sync. Install it on the server and clients in a modded multiplayer setup for consistent behavior.