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DragonMotion-AutoCloseDoors-0.1.4 icon

AutoCloseDoors

Lightweight automatic closing for Valheim doors, double doors, and gates, with configurable radius, delay, dungeon/interior behavior, and monster-door-sensor blocking.

Date uploaded 13 hours ago
Version 0.1.4
Download link DragonMotion-AutoCloseDoors-0.1.4.zip
Downloads 51
Dependency string DragonMotion-AutoCloseDoors-0.1.4

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

AutoCloseDoors

Lightweight Valheim/BepInEx mod that closes opened doors and gates after a configurable delay, but only when no player is near the door. Autoclosing can be disabled inside dungeons/interiors and is disabled there by default.

Behavior

  • Tracks only doors that are currently open.
  • Uses a coroutine that sleeps until the next tracked door is due; there is no per-frame Update/tick patch.
  • Checks all players with Valheim's own Player.IsPlayerInRange.
  • Closes by setting the door ZDO state to 0, so an already closed door is never toggled open by accident.
  • Detects nearby linked/double doors on demand, only while processing an opened door.
  • Skips dungeons/interiors by default, with a config toggle to enable them.
  • Can block compatible monster-door sensor mods from opening doors for monsters.

Config

Generated by BepInEx at:

BepInEx/config/obelisk.valheim.autoclosedoors.cfg

Options:

  • Enabled: enable/disable the mod.
  • Enable in dungeons: enable/disable automatic closing inside dungeons/interiors. Disabled by default.
  • Player radius: radius around each door leaf that keeps it open.
  • Close delay seconds: delay before closing, clamped by config range from 2 to 10.
  • Block monster door sensors: prevents compatible door sensor mods from opening player doors for monsters. Enabled by default.

Multiplayer

The mod uses Valheim networked door state (ZDO) and door ownership, so the close is replicated through the normal multiplayer state sync. Install it on the server and clients in a modded multiplayer setup for consistent behavior.

CHANGELOG

Changelog

0.1.4

  • Added a lightweight compatibility guard that blocks monster door sensors from opening player doors for monsters.

0.1.3

  • Updated Thunderstore package description and changelog for the dungeon/interior config.

0.1.2

  • Added Enable in dungeons config. Autoclosing is disabled inside dungeons/interiors by default.

0.1.1

  • Fixed Thunderstore/Gale package layout so files install directly into the package folder.

0.1.0

  • Initial release.
  • Added lightweight automatic closing for doors, double doors, and gates.
  • Added configurable player radius and close delay.