DragonMotion-BalrondNatureOptimizer icon

BalrondNatureOptimizer

Runtime optimizer and bug-fix patch for Balrond Amazing Nature.

Last updated 12 hours ago
Total downloads 54
Total rating 0 
Categories Mods AI Generated
Dependency string DragonMotion-BalrondNatureOptimizer-0.6.6
Dependants 0 other packages depend on this package

This mod requires the following mods to function

Balrond-balrond_amazing_nature-1.3.7 icon
Balrond-balrond_amazing_nature

An total overhaul adding over 700 new objects + changes to all vanilla objects

Preferred version: 1.3.7

README

BalrondNatureOptimizer

Lightweight compatibility optimizer for Balrond Amazing Nature.

Warning: download and use this mod at your own risk. It was made for a friend with a weak PC and helped raise swamp FPS from about 20 to 90-110 while the global BalrondNature mod was active. Bugs are possible.

By default it disables the remaining expensive optional Balrond runtime systems found during profiling-oriented code review:

  • custom lava damage and plains heat/lava hooks
  • monster door-opening sensors
  • monster climb/slope movement postfix
  • Balrond poison geysers and extra swamp clutter/world vegetation
  • runtime cleanup after distant teleports and logout

Version 0.6.6 is aligned with Amazing Nature 1.3.7. It disables only the monster climb/slope movement postfix from Balrond's monster movement changes. Balrond's status systems stay untouched. Poison geyser prefabs remain loadable for existing world ZDOs, but their runtime effects, Light, and LightFlicker components are disabled. The swamp vegetation cleanup does not remove item prefabs, recipes, crafting stations, build pieces, cultivator entries, loot sources, or Balrond location edits.

All options are available in the BepInEx config file after first launch.