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BalrondNatureOptimizer
Runtime optimizer and bug-fix patch for Balrond Amazing Nature.
By DragonMotion
| Date uploaded | 18 hours ago |
| Version | 0.6.6 |
| Download link | DragonMotion-BalrondNatureOptimizer-0.6.6.zip |
| Downloads | 18 |
| Dependency string | DragonMotion-BalrondNatureOptimizer-0.6.6 |
This mod requires the following mods to function
Balrond-balrond_amazing_nature
An total overhaul adding over 700 new objects + changes to all vanilla objects
Preferred version: 1.3.7README
BalrondNatureOptimizer
Lightweight compatibility optimizer for Balrond Amazing Nature.
Warning: download and use this mod at your own risk. It was made for a friend with a weak PC and helped raise swamp FPS from about 20 to 90-110 while the global BalrondNature mod was active. Bugs are possible.
By default it disables the remaining expensive optional Balrond runtime systems found during profiling-oriented code review:
- custom lava damage and plains heat/lava hooks
- monster door-opening sensors
- monster climb/slope movement postfix
- Balrond poison geysers and extra swamp clutter/world vegetation
- runtime cleanup after distant teleports and logout
Version 0.6.6 is aligned with Amazing Nature 1.3.7. It disables only the monster climb/slope movement postfix from Balrond's monster movement changes. Balrond's status systems stay untouched. Poison geyser prefabs remain loadable for existing world ZDOs, but their runtime effects, Light, and LightFlicker components are disabled. The swamp vegetation cleanup does not remove item prefabs, recipes, crafting stations, build pieces, cultivator entries, loot sources, or Balrond location edits.
All options are available in the BepInEx config file after first launch.
CHANGELOG
Changelog
0.6.6
- Updated the optimizer for Balrond Amazing Nature 1.3.7.
- Disables Balrond custom lava/plains heat hooks, monster door sensors, and the monster climb/slope movement postfix by default.
- Fixes Balrond biome discovery title width growth.
- Disables Balrond poison geysers, poison geyser spawners, extra swamp clutter, and extra swamp world vegetation while keeping items, recipes, build pieces, cultivator entries, loot sources, and locations intact.
- Removes
SpawnArea,ParticleSystem,AudioSource,Light, andLightFlickercomponents from disabled poison geyser prefabs, preventingLightFlicker.Awake()null-reference spam on existing geyser ZDOs. - Deletes existing poison geyser world ZDOs when the poison geyser cleanup option is enabled.
- Runs conservative cleanup after distant teleports and logout for disabled Balrond runtime components and stale lists.
- Keeps Balrond status systems untouched.