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MagicSupremacyReebalance
Personal Magic Supremacy weapon rebalance for my current modpack. Listed dependencies were used as combat and enchantment references. For me and my friends only; please do not download.
By DragonMotion
CHANGELOG
Changelog
1.1.1 - 2026-07-20
- Restored Magic Supremacy's own status-effect registration after Valheim's menu
ObjectDB.CopyOtherDBlifecycle replaces the list populated duringObjectDB.Awake. - Removed the resulting false missing-status warnings without hiding real lookup or type failures.
- Kept all weapon, support, quality-scaling, Inspiration, and Epic Loot compatibility values identical to 1.1.0.
1.1.0 - 2026-07-20
- Rebuilt the comparison around verified animation cycles, reload timing, held-burst intervals, quality progression, resource use, and the active Epic Loot skill-roll code.
- Added a scoped fix for Epic Loot using primary projectile count/accuracy on secondary attacks.
- Restored projectile count and accuracy after every held burst so a successful multishot roll cannot leak into later failed rolls.
- Preserved Frostspike's 1.0.0 direct Q1/Q4 volley totals while reducing its independent proc surface from four pellets to two.
- Retuned the Incinerator, Prime Monolith, and Thundersurge held attacks to 0.40-second bursts; per-hit damage and resource cost were adjusted so their unenchanted sustained rates stay close to the intended balance while independent enchant events occur less often.
- Reduced Blood Requiem to three higher-damage pellets and a 180/243 Q1/Q4 volley because its generic channel bypasses the ordinary armor pool.
- Preserved Candle's original 10-second HoT timing and vanilla refresh counters while applying quality scaling only to a fresh HoT payload.
- Counted Orbit of Embers' hidden chop channel as real character damage and reduced it together with slash/fire; chop remains configurable.
- Retuned Totemic Boomerang, Incinerator, Orbit of Embers, Luminaris, Blood Requiem, Tempest Eye, and Thundersurge against verified same-tier melee cadence cohorts.
- Added quality scaling to Totemaku and Candle healing and Springbloom Parasol's secondary duration.
- Increased Sanguine Concord's secondary health regeneration from x1.15 to x1.30; its existing +50 maximum-health mechanic is unchanged.
- Increased isolated Totemcaller and Windcaller Inspiration gain from +10% to +60%.
- Added automatic migration for unchanged 1.0.0 default configuration values.
1.0.0 - 2026-07-20
- Added the first complete 16-weapon Magic Supremacy rebalance for the active personal modpack.
- Added per-weapon configuration, Inspiration source corrections, package dependencies, and a private-use description/icon.