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DrakesRenameit

Rename, change description, and update the Crafted by line for any item in your inventory. You can even recolor them too with sign color codes! Fully configurable with server sync settings.

CHANGELOG

  • Version 0.1.0
    • Initial upload and baseline version.
      • Current Feature List:
        • Change any in game item name to anything.
        • Configurable character limit
        • Configurable lock own to non item owners
        • Configurable claim unowned items by renaming
        • Support localized strings
        • Reset option for item to original name.
  • Version 0.1.1
    • Fix dependency strings
    • Increased default char limit from 25 to 50 to follow my own advice
    • Improved readme documentation.
    • Went back to school to learn how to spell better.
  • Version 0.1.2
    • embedded server sync because the mod link breaks things for other mods
  • Version 0.2.0
    • Added ability to update item descriptions
    • Under the hood cleanup
    • Changed the way owner claim verifies
    • house keeping
    • Reorganized config
    • added toggle for both descript and rename
  • Version 0.3.0
    • Added admin overrides
    • added admin API hook for determining overrides
    • added more customization to configs
    • added UI color customization
  • Version 0.3.1
    • Quick bug fix
  • Version 0.4.0
    • Under the hood improvements
    • Upgrades now carry over the item names and descriptions!
  • Version 0.5.0
    • Fixed item stand to display custom name
  • Version 0.6.0
    • Added support for API event tracking for name and description changes
    • Added new config to disable changing names/descriptions on resources, like wood, stones, etc.
  • Version 0.6.1
    • Bug fix for admin override not working correctly on named resources
  • Version 0.6.2
    • null check hardening code to prevent crashes with other mods.
  • Version 0.6.3
    • Compatibility fix with infinity hammer.
    • Compatability fix for ZenItemStands
  • Version 0.6.4
    • Fixed bug with admin detection
  • Version 0.7.0
    • added new exclusion features.
  • Version 0.9.0
    • Pre-release candidate for 1.0 — thorough testing requested before Thunderstore publish.
    • Added configurable unlock cost: pay items from your inventory once per stack before rename/description/crafted-by edits are allowed (admins/VIPs bypass).
    • Added "Crafted by" label override: display-only change to the "Crafted by" line in tooltips (real crafter ownership is unchanged).
    • Added ShowReason config: when on, denied rename/description attempts show the exact reason in the tooltip/center message.
    • Added RenameAllowlist config: specific items can bypass ExcludedNames, ExcludedCategory, and the unowned-resource block.
    • Added SeparateStacks and SeparateStacksHardLock: auto-pickup and merges require matching Drake identity; hard lock prevents manual drag-merges too.
    • Major under-the-hood refactors, null-check hardening, and tooltip/UI improvements.
    • VIP permission system improvements.
  • Version 0.9.9
    • Quick bug fix dropping items and glitch with item stands.
    • Added ward visibility option for itemstands.
    • Code refactor and cleanup
    • Cleanup config descriptions
    • Cleanup Readme
  • Version 0.9.10
    • Modifiers config: optional durability name prefixes (DurabilityModifierEnabled, DurabilityUnbrokenLabel, DurabilityBrokenLabel, DurabilityTierModifiers).
    • Broken label only at 0 durability; wear tiers for in-between; no label in the gap below pristine.
    • Skips modifiers for items with no durability (m_maxDurability 0), e.g. wood and coins.
    • ExcludeStacks (Exclusions): when enabled, non-elevated players cannot rename, edit descriptions, or crafted-by labels on vanilla stackable items (m_maxStackSize > 1). Overridden when AllowAdminOverride applies (admins/VIPs). RenameAllowlist bypasses like other exclusions. Independent of SeparateStacks / SeparateStacksHardLock under General — those merge rules still apply; elevated users can always edit stacks when override is on.
    • Build: removed duplicate environment.props import (fixes MSB4011 when Jotunn already imports it via SolutionDir).
    • Fixed nullable-analysis warnings (RenameitConfig config fields, InventoryStackPatches Harmony ref signature, menu button null checks, GetPropperName / hasNewDesc, and related files).
    • API: RenameDenialReason.ExcludedStackable renamed to ExcludedStacks (flag value unchanged); config key ExcludeStacks replaces ExcludeStackable in config files if you used a draft build with the old name.
  • Version 1.0.0
    • ServerSync hardening
      • LockSyncedConfig (default on) locks all gameplay sections 01–09 for non–Valheim-admins; only 10 UI-NotSynced (MenuHintColor, optional MenuOpenModifier override) stay per-client.
      • Every synced entry uses explicit BindSynced registration; startup audit logs if LockSyncedConfig was not registered or synced entry count is wrong (31 entries).
      • VipList reloads when ServerSync pushes updates (SettingChanged / SourceOfTruthChanged), not only once at load. VIP matching uses character name, GetPlayerID(), and peer host ID. Runtime AddVIP / RemoveVIP is server-only on remote clients. VIP grants mod bypass only, not Valheim admin.
    • ShowDenialUi (General, server-synced, new in 1.0) — when off, blocked items show no red strikethrough menu hint, denial tooltip lines, or center message on failed modifier+right-click (silent denials). Unlock-cost, not-in-inventory, and validation messages are unchanged. Legacy HideDisabledDenialUi cfg values migrate automatically (inverted). ShowReason default is now false (specific denial reasons only when ShowDenialUi and ShowReason are both on).
    • Menu key bindings
      • MenuOpenModifier (UI-NotSynced): full support for Shift, Ctrl, Alt, combos (Shift+Alt, etc.), F1 and other KeyCode names, and None (right-click only). Tooltip hints use the resolved binding.
      • ServerDefaultMenuOpenModifier (General, server-synced, default Shift): modpack hosts set the server-wide default; players with an empty local MenuOpenModifier follow the server. Any non-empty local value always overrides on that machine (personal preference without editing every client cfg).
    • Localization
      • Centralized strings via RenameItLocalization and LKeys; defaults in code, overrides in Assets/Localization/English.json.
      • Spanish.json included; language file name must match Valheim’s language id.
      • Menus, editors, unlock flow, permission denials, HUD messages, and tooltip hints are localized (no hard-coded English in those paths).
    • UI cleanup
      • Cancel on rename, description, and crafted-by editors (reverts pending edits, closes panel).
      • Reset all confirmation dialog before clearing every Drake customization on a stack.
      • Unified action menu layout and button wiring; localized labels throughout.
    • Config & docs
      • Numbered cfg sections 01 Admin through 10 UI-NotSynced for Configuration Manager tab order; legacy section names migrate automatically.
      • README overhaul for 1.0 (permissions, config sections, menu keys, denial UI).