DrakosDJ-BifrostBeacon icon

BifrostBeacon

Heimdall is keeping his eye on you. Set persistent 3D waypoints on map pins with vertical shifting rainbow beams, configurable proximity beeping, and zoom-scaled toggle controls.

CHANGELOG

1.0.3

  • Updated to comply with the Valheim v1.0 (1.0.7) update.
  • Updated map waypoint controls to support Valheim's new pointer input system.
  • Improved stability and compatibility for multiplayer player tracking.
  • Added graceful fallbacks to standard map pings if waypoint placement fails.
  • Hardened in-game notification and 3D HUD text systems to prevent error popups.

1.0.2

  • Added multiplayer network synchronization of beacons using ZRoutedRpc so players can see each others' waypoints and hear beeps.
  • Added configuration option to globally enable or disable the mod.
  • Added configuration options to toggle visibility of other players' HUD messages and visual multicolor beams (beams default to false).
  • Appended the player's character name to HUD waypoint text (e.g. Waypoint (Name)) for both local and peer beacons.
  • Ensured peer beacons always play proximity audio beeps directly on their respective player characters using their custom configured pitch.
  • Fixed cleanup hooks to clear peer waypoints and visual objects when other players disconnect.

1.0.1

  • Fixed a bug where the beacon would get cleared when other players in multiplayer disconnected, died, or went out of range.
  • Moved world cleanup hook to ZNet.OnDestroy to prevent active beacons from clearing on local player death.
  • Guarded waypoint auto-disable so that teleporting or being dead does not prematurely clear nearby beacons.
  • Added visual beam auto-recreation to recover if the beam GameObject is destroyed during teleportation or scene load.

1.0.0

  • Initial release.