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DigDug
Precision excavation and terrain building tool. Dig or raise lines, rectangles, trenches, and walls with real-time rotation sync, workstation checks, and creative mode support.
CHANGELOG
Changelog
1.0.3
- Added protection zone verification checks:
- Blocks terrain modification inside Private Areas (player-placed Wards) where access is not permitted.
- Blocks terrain modification inside system-generated protected zones (Spawn/Forsaken stones, boss altars, trader bubbles, etc.) with localized HUD messages.
- Blocks terrain modification inside dungeons and caves.
- Closes the excavation UI and flashes standard in-game HUD alerts on failed checks.
- Removed pickaxe skill progression raise to match vanilla Valheim rules.
1.0.2
- Added automatic ZNetView ClaimOwnership requests for modified TerrainComp objects to fix digging/building failing when other players are in the active sector.
- Fixed an issue where digging/building did nothing in unmodified sectors on clients by automatically instantiating the sector's TerrainComp if it doesn't exist yet.
1.0.1
- Added support for configurable rotation and menu toggle keybinds using BepInEx KeyboardShortcut.
- Updated UI legend to show keybinds dynamically.
- Cleans up text field focus when configured rotation keys are pressed.
- Added validation check to prevent pickaxe durability, stamina, and resource loss if no terrain height changes are possible (e.g. at height limits).
- Added MaxTerrainOffset configuration option (default 8.0m) to enforce and clamp UI inputs based on the maximum allowed terrain change limits.
1.0.0
- Initial Release.