DrakosDJ-DigDug icon

DigDug

Precision excavation and terrain building tool. Dig or raise lines, rectangles, trenches, and walls with real-time rotation sync, workstation checks, and creative mode support.

CHANGELOG

Changelog

1.0.3

  • Added protection zone verification checks:
    • Blocks terrain modification inside Private Areas (player-placed Wards) where access is not permitted.
    • Blocks terrain modification inside system-generated protected zones (Spawn/Forsaken stones, boss altars, trader bubbles, etc.) with localized HUD messages.
    • Blocks terrain modification inside dungeons and caves.
    • Closes the excavation UI and flashes standard in-game HUD alerts on failed checks.
  • Removed pickaxe skill progression raise to match vanilla Valheim rules.

1.0.2

  • Added automatic ZNetView ClaimOwnership requests for modified TerrainComp objects to fix digging/building failing when other players are in the active sector.
  • Fixed an issue where digging/building did nothing in unmodified sectors on clients by automatically instantiating the sector's TerrainComp if it doesn't exist yet.

1.0.1

  • Added support for configurable rotation and menu toggle keybinds using BepInEx KeyboardShortcut.
  • Updated UI legend to show keybinds dynamically.
  • Cleans up text field focus when configured rotation keys are pressed.
  • Added validation check to prevent pickaxe durability, stamina, and resource loss if no terrain height changes are possible (e.g. at height limits).
  • Added MaxTerrainOffset configuration option (default 8.0m) to enforce and clamp UI inputs based on the maximum allowed terrain change limits.

1.0.0

  • Initial Release.