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MiniMapHeeler

Client-side HUD minimap resizer with 1:1 terrain scaling, expanded zoom range, and clean HUD alignment for Valheim.

CHANGELOG

Changelog

All notable changes to MiniMapHeeler will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.1.0] - 2026-10-19

Changed

  • Migrated build pipeline to compile-time publicized game assemblies via Jötunn prebuild task (DoPrebuild.props and build-only JotunnLib).
  • Replace reflection (AccessTools.FieldRefAccess and AccessTools.MethodDelegate) on m_smallZoom, m_pinUpdateRequired, and UpdatePins with direct member access.
  • Use nameof(...) for Minimap.CenterMap Harmony patch target.
  • Remove Hexium publish target and tooling.
  • Cleaned up component lookups with native TryGetComponent and simplified Unity null checks.

[1.0.1] - 2026-10-18

Fixed

  • Fixed broken relative repository and license links in README when viewed on mod portals.

[1.0.0] - 2026-10-17

Added

  • Initial release.
  • Custom minimap width and height configuration with 1:1 terrain scaling.
  • Expanded zoom range with balanced, reversible zoom steps.
  • Automatic status effect repositioning to prevent overlap with the resized minimap.
  • Optional layout mode (ShiftBelowStatusEffects) to position the minimap below status effect icons.
  • Custom horizontal and vertical position offset controls.
  • Real-time settings reload through BepInEx Configuration Manager.
  • Clean restoration to native HUD layout when the mod is disabled.