Decompiled source of WorldSaveMuzzler v1.2.0

WorldSaveMuzzler.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using WorldSaveMuzzler.Configuration;
using WorldSaveMuzzler.Notices;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("DreamWraith (https://github.com/dreamwraith)")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCopyright("Copyright (c) 2026 DreamWraith")]
[assembly: AssemblyDescription("Client-side HUD quality-of-life mod for Valheim that relocates or mutes intrusive center-screen world save countdown warnings and notifications.")]
[assembly: AssemblyFileVersion("1.2.0.0")]
[assembly: AssemblyInformationalVersion("1.2.0+b7e191779f36bfb1f605dfa96cb6015dc4c4b3f7")]
[assembly: AssemblyProduct("WorldSaveMuzzler")]
[assembly: AssemblyTitle("WorldSaveMuzzler")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/dreamwraith/Valheim-WorldSaveMuzzler")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace WorldSaveMuzzler
{
	[BepInPlugin("dreamwraith.WorldSaveMuzzler", "WorldSaveMuzzler", "1.2.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public const string ModGUID = "dreamwraith.WorldSaveMuzzler";

		public const string ModName = "WorldSaveMuzzler";

		public const string ModVersion = "1.2.0";

		public const string CommunityPatchExtrasGUID = "MidnightsFX.ValheimCommunityPatchExtras";

		internal static ManualLogSource Log;

		private Harmony? _harmony;

		internal static Plugin? Instance { get; private set; }

		private void Awake()
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Invalid comparison between Unknown and I4
			Instance = this;
			Log = ((BaseUnityPlugin)this).Logger;
			if (Chainloader.PluginInfos.ContainsKey("MidnightsFX.ValheimCommunityPatchExtras"))
			{
				Log.LogWarning((object)"WorldSaveMuzzler v1.2.0 is self-disabling: Valheim Community Patch Extras is installed, which natively handles world save notifications.");
				((Behaviour)this).enabled = false;
				return;
			}
			ModConfig.Initialize(((BaseUnityPlugin)this).Config);
			if ((int)SystemInfo.graphicsDeviceType != 4)
			{
				_harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "dreamwraith.WorldSaveMuzzler");
				Log.LogInfo((object)"WorldSaveMuzzler v1.2.0 loaded successfully.");
			}
		}

		private void OnDestroy()
		{
			Harmony? harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	internal static class VersionInfo
	{
		public const string Version = "1.2.0";
	}
}
namespace WorldSaveMuzzler.Patches
{
	[HarmonyPatch(typeof(MessageHud))]
	internal static class MessageHudPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("ShowMessage")]
		private static bool ShowMessagePrefix(ref MessageType type, ref string text)
		{
			return SaveNoticeManager.HandleShowMessage(ref type, ref text);
		}
	}
}
namespace WorldSaveMuzzler.Notices
{
	internal static class SaveNoticeManager
	{
		private const string WorldSavedKey = "$msg_worldsaved";

		private const string WorldSaveWarningKey = "$msg_worldsavewarning";

		public static bool HandleShowMessage(ref MessageType type, ref string text)
		{
			if (ModConfig.NoticeMode.Value == SaveNoticeMode.Native)
			{
				return true;
			}
			if (ModConfig.NoticeMode.Value == SaveNoticeMode.Mute && !string.IsNullOrEmpty(text) && HasMessageKey(text, "$msg_worldsaved"))
			{
				return false;
			}
			if ((int)type != 2 || string.IsNullOrEmpty(text))
			{
				return true;
			}
			if (IsWorldSaveMessage(text))
			{
				if (ModConfig.NoticeMode.Value == SaveNoticeMode.Mute)
				{
					return false;
				}
				type = (MessageType)1;
			}
			return true;
		}

		private static bool IsWorldSaveMessage(string text)
		{
			if (HasMessageKey(text, "$msg_worldsavewarning") || HasMessageKey(text, "$msg_worldsaved"))
			{
				return true;
			}
			if (Localization.instance != null)
			{
				string value = Localization.instance.Localize("$msg_worldsavewarning");
				if (!string.IsNullOrEmpty(value) && text.Contains(value))
				{
					return true;
				}
				string value2 = Localization.instance.Localize("$msg_worldsaved");
				if (!string.IsNullOrEmpty(value2) && text.Contains(value2))
				{
					return true;
				}
			}
			if (text.IndexOf("world save", StringComparison.OrdinalIgnoreCase) >= 0 || text.IndexOf("saving world", StringComparison.OrdinalIgnoreCase) >= 0)
			{
				return true;
			}
			return false;
		}

		private static bool HasMessageKey(string text, string key)
		{
			if (text.StartsWith(key, StringComparison.Ordinal))
			{
				if (text.Length != key.Length)
				{
					return text[key.Length] == ' ';
				}
				return true;
			}
			return false;
		}
	}
}
namespace WorldSaveMuzzler.Configuration
{
	public enum SaveNoticeMode
	{
		RelocateToTopLeft,
		Mute,
		Native
	}
	internal static class ModConfig
	{
		public static ConfigEntry<SaveNoticeMode> NoticeMode;

		public static void Initialize(ConfigFile config)
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			NoticeMode = config.Bind<SaveNoticeMode>("1 - General", "WorldSaveNoticeMode", SaveNoticeMode.RelocateToTopLeft, new ConfigDescription("Controls how autosave countdown warnings and completion notifications are displayed.\nRelocateToTopLeft moves them to the subtle top-left corner feed (default).\nMute hides them completely.\nNative leaves them centered across the screen.", (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
}