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ServerSyncTimeout

Raises the 30 second ServerSync config sending timeout in every mod, so players on slow connections aren't kicked while joining

Last updated 4 days ago
Total downloads 53
Total rating 0 
Categories Deep North Update
Dependency string Dreich-ServerSyncTimeout-1.0.0
Dependants 0 other packages depend on this package

README

Server Sync Timeout

Raises two timeouts that can kick players from a modded server. This is to be used in conjunction with TimeoutLimit as both do things a little different

Config sending - Many mods use ServerSync to send their configs to players when they join. ServerSync gives up after 30 seconds and disconnects the player, which can kick people on slower connections, or when several big configs like Jewelcrafting's are sent at once.

Connection - The game drops a connection after 30 seconds without a reply from the other side. A long hitch while loading, like distant terrain being built on a Riverheim world with FarLands can be enough. This raises that limit.

  • General / Timeout - seconds to keep sending configs before giving up (default 300)
  • Connection / Timeout - seconds without a reply before the connection is dropped (default 300)