Decompiled source of StarTrophyBonus v1.0.1

StarTrophyBonus.dll

Decompiled 11 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using ConditionalConfigSync;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("StarTrophyBonus")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("StarTrophyBonus")]
[assembly: AssemblyTitle("StarTrophyBonus")]
[assembly: AssemblyVersion("1.0.1.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace StarTrophyBonus
{
	public enum BonusMode
	{
		Additive,
		Multiplicative
	}
	[BepInPlugin("com.dreich.startrophybonus", "Star Trophy Bonus", "1.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class StarTrophyBonusPlugin : BaseUnityPlugin
	{
		public const string PluginGuid = "com.dreich.startrophybonus";

		public const string PluginName = "Star Trophy Bonus";

		public const string PluginVersion = "1.0.1";

		internal const string ConfigSyncGuid = "_shudnal.ConditionalConfigSync";

		internal static bool ConfigSyncAvailable;

		private static ConfigEntry<bool> lockConfigurationSetting;

		internal static ManualLogSource Log;

		internal static ConfigEntry<bool> Enabled;

		internal static ConfigEntry<float> BonusPerStar;

		internal static ConfigEntry<BonusMode> Mode;

		internal static ConfigEntry<float> MaxChance;

		internal static ConfigEntry<bool> LogBonuses;

		private static Harmony harmony;

		private void Awake()
		{
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Expected O, but got Unknown
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Expected O, but got Unknown
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			ConfigSyncAvailable = Chainloader.PluginInfos.ContainsKey("_shudnal.ConditionalConfigSync");
			if (ConfigSyncAvailable)
			{
				ConfigSyncCompat.Initialize("com.dreich.startrophybonus", "Star Trophy Bonus", "1.0.1");
			}
			else
			{
				Log.LogInfo((object)"ConditionalConfigSync not found; configuration will not be synced from the server.");
			}
			lockConfigurationSetting = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Lock Configuration", true, "If on, the configuration is locked and can be changed by server admins only. Requires ConditionalConfigSync.");
			if (ConfigSyncAvailable)
			{
				ConfigSyncCompat.AddLockingConfigEntry(lockConfigurationSetting);
			}
			Enabled = BindServerControlled("General", "Enabled", defaultValue: true, "Enable the star-level trophy drop bonus.");
			BonusPerStar = BindServerControlled("General", "BonusPerStar", 5f, new ConfigDescription("Trophy drop chance bonus per star level, in percent.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
			Mode = BindServerControlled("General", "Mode", BonusMode.Additive, "Additive: adds BonusPerStar percentage points per star. Multiplicative: multiplies the chance by (1 + BonusPerStar/100) per star.");
			MaxChance = BindServerControlled("General", "MaxChance", 100f, new ConfigDescription("Upper limit for the final trophy drop chance, in percent.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
			LogBonuses = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "LogBonuses", false, "Log every time a trophy chance is boosted.");
			harmony = new Harmony("com.dreich.startrophybonus");
			harmony.PatchAll();
		}

		private ConfigEntry<T> BindServerControlled<T>(string section, string key, T defaultValue, string description)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			return BindServerControlled(section, key, defaultValue, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}

		private ConfigEntry<T> BindServerControlled<T>(string section, string key, T defaultValue, ConfigDescription description)
		{
			ConfigEntry<T> val = ((BaseUnityPlugin)this).Config.Bind<T>(section, key, defaultValue, description);
			if (ConfigSyncAvailable)
			{
				ConfigSyncCompat.AddServerControlled<T>(val);
			}
			return val;
		}

		private void OnDestroy()
		{
			Harmony obj = harmony;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
			harmony = null;
		}

		internal static float ApplyBonus(float baseChance, int stars)
		{
			float num = BonusPerStar.Value / 100f;
			float num2 = MaxChance.Value / 100f;
			float num3 = ((Mode.Value == BonusMode.Additive) ? (baseChance + num * (float)stars) : (baseChance * Mathf.Pow(1f + num, (float)stars)));
			return Mathf.Max(baseChance, Mathf.Min(num3, num2));
		}

		internal static bool IsTrophy(GameObject prefab)
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Invalid comparison between Unknown and I4
			if ((Object)(object)prefab == (Object)null)
			{
				return false;
			}
			ItemDrop component = prefab.GetComponent<ItemDrop>();
			if ((Object)(object)component != (Object)null && component.m_itemData != null && component.m_itemData.m_shared != null && (int)component.m_itemData.m_shared.m_itemType == 13)
			{
				return true;
			}
			return ((Object)prefab).name.StartsWith("Trophy", StringComparison.OrdinalIgnoreCase);
		}
	}
	internal static class ConfigSyncCompat
	{
		private static object configSync;

		[MethodImpl(MethodImplOptions.NoInlining)]
		internal static void Initialize(string guid, string name, string version)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Expected O, but got Unknown
			configSync = (object)new ConfigSync(guid)
			{
				DisplayName = name,
				CurrentVersion = version,
				MinimumRequiredVersion = version,
				ModRequired = false,
				ModRequirementMode = (ModRequirementMode)1
			};
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		internal static void AddLockingConfigEntry(ConfigEntry<bool> entry)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			((ConditionalConfigSync)(ConfigSync)configSync).AddLockingConfigEntry<bool>(entry);
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		internal static void AddServerControlled<T>(ConfigEntry<T> entry)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			((ConditionalConfigSync)(ConfigSync)configSync).AddConfigEntry<T>(entry, (ConfigSyncMode)0);
		}
	}
	[HarmonyPatch(typeof(CharacterDrop), "GenerateDropList")]
	internal static class TrophyChancePatch
	{
		private static readonly FieldRef<CharacterDrop, Character> CharacterRef = AccessTools.FieldRefAccess<CharacterDrop, Character>("m_character");

		private static void Prefix(CharacterDrop __instance, ref List<KeyValuePair<Drop, float>> __state)
		{
			__state = null;
			if (!StarTrophyBonusPlugin.Enabled.Value)
			{
				return;
			}
			Character val = CharacterRef.Invoke(__instance);
			if ((Object)(object)val == (Object)null)
			{
				return;
			}
			int num = val.GetLevel() - 1;
			if (num <= 0)
			{
				return;
			}
			foreach (Drop drop in __instance.m_drops)
			{
				if (drop == null || !StarTrophyBonusPlugin.IsTrophy(drop.m_prefab))
				{
					continue;
				}
				float chance = drop.m_chance;
				float num2 = StarTrophyBonusPlugin.ApplyBonus(chance, num);
				if (!Mathf.Approximately(chance, num2))
				{
					if (__state == null)
					{
						__state = new List<KeyValuePair<Drop, float>>();
					}
					__state.Add(new KeyValuePair<Drop, float>(drop, chance));
					drop.m_chance = num2;
					if (StarTrophyBonusPlugin.LogBonuses.Value)
					{
						StarTrophyBonusPlugin.Log.LogInfo((object)$"{((Object)val).name} ({num} star): {((Object)drop.m_prefab).name} chance {chance:P1} -> {num2:P1}");
					}
				}
			}
		}

		private static void Finalizer(List<KeyValuePair<Drop, float>> __state)
		{
			if (__state == null)
			{
				return;
			}
			foreach (KeyValuePair<Drop, float> item in __state)
			{
				item.Key.m_chance = item.Value;
			}
		}
	}
}