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ShaderHelperForMac
Mod for Apple Silicon (ARM Mac) that automatically improves broken/pink materials caused by mod shaders that were compiled without Metal GPU support.
CHANGELOG
v4.0.1
- Ground up rewrite.
- All previous chaneelogs no longer apply
- Plug and play...no more per-mod txt file functionality
- Valheim 1.0.16
v3.4.9
- Deep North (1.0.12) Various Bug Fixes
v3.4.1
- Deep North (1.0.7) Release
v3.3.0
- New code for Jotunn's MinimapCompose (fixes Map Overlays like used by Star Level Systems).
v3.2.4
- New shader code for MagicalMounts.
v3.2.0
- Improved automation for fewer rules.
- Updated txt files on my discord.
v3.1.0
- Brand new logic, Vanilla cache and protection.
- Changes too numerous to list.
v2.0.0
- New logic. Innumerable changes
v1.2.0
- Sweep interval made configurable via BepInEx config
- Periodic sweep skips when no local player is present (main menu, loading screen)
v1.1.0
- Added
usefallbackshader.txt— replaces broken shaders with a solid visible placeholder instead of making objects invisible - Added
shaderhelper scanandshaderhelper dumpmodconsole commands - ZNetScene.Awake postfix patch — catches Jotunn mod prefabs registered after startup sweep
v1.0.1
- Additional logic analysis to capture pinks