Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of AlwaysOnTrinkets v1.0.0
Dupo_AlwaysOnTrinkets.dll
Decompiled a day agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Dupo_AlwaysOnTrinkets")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Dupo_AlwaysOnTrinkets")] [assembly: AssemblyTitle("Dupo_AlwaysOnTrinkets")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Dupo.AlwaysOnTrinkets { [BepInPlugin("dupo.AlwaysOnTrinkets", "Dupo_AlwaysOnTrinkets", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string ModGuid = "dupo.AlwaysOnTrinkets"; public const string ModName = "Dupo_AlwaysOnTrinkets"; public const string ModVersion = "1.0.0"; internal static ManualLogSource Log; internal static ConfigEntry<bool> Enabled; internal static ConfigEntry<bool> DebugLog; private const float CheckInterval = 0.5f; private const float RefreshBelow = 3f; private static readonly HashSet<int> Kept = new HashSet<int>(); private static readonly HashSet<int> Equipped = new HashSet<int>(); private float _nextCheck; private readonly Harmony _harmony = new Harmony("dupo.AlwaysOnTrinkets"); private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("1 - General", "Enabled", true, "The effect of the equipped trinket is always active, without filling the adrenaline bar."); DebugLog = ((BaseUnityPlugin)this).Config.Bind<bool>("1 - General", "Debug Log", false, "Write extra diagnostic lines to BepInEx/LogOutput.log."); _harmony.PatchAll(typeof(Plugin).Assembly); Log.LogInfo((object)"Dupo_AlwaysOnTrinkets 1.0.0 loaded"); } private void OnDestroy() { _harmony.UnpatchSelf(); } internal static void Debug(string message) { if (DebugLog != null && DebugLog.Value) { Log.LogInfo((object)message); } } private void Update() { //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Invalid comparison between Unknown and I4 if (Time.time < _nextCheck) { return; } _nextCheck = Time.time + 0.5f; Player localPlayer = Player.m_localPlayer; if ((Object)(object)localPlayer == (Object)null || ((Character)localPlayer).IsDead()) { Kept.Clear(); return; } SEMan sEMan = ((Character)localPlayer).GetSEMan(); Equipped.Clear(); if (Enabled.Value) { foreach (ItemData allItem in ((Humanoid)localPlayer).GetInventory().GetAllItems()) { if (!allItem.m_equipped || (int)allItem.m_shared.m_itemType != 24) { continue; } StatusEffect fullAdrenalineSE = allItem.m_shared.m_fullAdrenalineSE; if (!((Object)(object)fullAdrenalineSE == (Object)null)) { int num = fullAdrenalineSE.NameHash(); Equipped.Add(num); StatusEffect statusEffect = sEMan.GetStatusEffect(num); if ((Object)(object)statusEffect == (Object)null) { sEMan.AddStatusEffect(fullAdrenalineSE, false, 0, 0f, (short)(-1)); Debug($"Added {((Object)fullAdrenalineSE).name} from {allItem.m_shared.m_name} (duration {fullAdrenalineSE.m_ttl:0.#}s)"); } else if (statusEffect.m_ttl > 0f && statusEffect.GetRemaningTime() < 3f) { float remaningTime = statusEffect.GetRemaningTime(); statusEffect.ResetTime(); Debug($"Refreshed {((Object)statusEffect).name}: {remaningTime:0.#}s left, reset to {statusEffect.m_ttl:0.#}s"); } Kept.Add(num); } } } if (Kept.SetEquals(Equipped)) { return; } List<int> list = new List<int>(); foreach (int item in Kept) { if (!Equipped.Contains(item)) { list.Add(item); } } foreach (int item2 in list) { sEMan.RemoveStatusEffect(item2, true); Kept.Remove(item2); StatusEffect val = (((Object)(object)ObjectDB.instance != (Object)null) ? ObjectDB.instance.GetStatusEffect(item2) : null); Debug("Removed " + (((Object)(object)val != (Object)null) ? ((Object)val).name : item2.ToString())); } } } }