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TheDeadRemain
Kills stay where they fall and nature takes them back over three days: crows and scavengers feed, Fresh, Picked, Bones, then gone. Butcher carcasses for loot. Hard caps keep saves small.
CHANGELOG
Changelog
0.1.1
- A carcass shows "[E] Butcher" as soon as the creature drops, not only once the body has stopped moving (that took a few seconds, and up to 20).
- Butchering a body that is still moving freezes it where it lies once it is lying still, then drops the loot on top of it, so nothing ends up underneath the body.
- Scavengers no longer always come:
ScavengerVisitChancegives each one a chance per biome to go to a given carcass (Meadows 40%, Black Forest 50%, Swamp 30%, Plains 35%, Mistlands 10%, Ashlands 0%, Deep North 60%, Mountains 50%).
0.1.0
First release.
- Kills leave a carcass that keeps its pose through zone loads and save/reload.
- Three-day decay (Fresh, Picked, Bones, Gone), faster when scavengers feed, slower in cold biomes.
- Butcher a carcass for its loot (full when Fresh, about half when Picked);
LootMode = Vanillafor normal drops. - Crows circle, land, feed and scatter when anything comes near.
- Wolves, boars, bears and other scavengers feed at carcasses, attack when walked up on, and contest a full carcass.
- Hard caps: 8 carcasses per zone, 200 per world; no carcasses inside active wards.
- Works with Dismemberment and Crimson Blood.