Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Epic Valheim Retro
Epic Valheim 3.6.6 plus QOL mods Rereleased as Retro Epic Valheim. Change Beta in Steam to 'default_preml'. Install only with R2ModMan. [DO NOT USE THUNDERSTORE INSTALLER.]
| Date uploaded | 2 years ago |
| Version | 3.6.7 |
| Download link | EpicValheim-Epic_Valheim_Retro-3.6.7.zip |
| Downloads | 418 |
| Dependency string | EpicValheim-Epic_Valheim_Retro-3.6.7 |
This mod requires the following mods to function
Gratak-StructureDamageTweaks
Allows modifying damage done to structures in a very customizable way. Includes an option for regular auto-repairs.
Preferred version: 1.0.2castix-FloatingItems
This simple mod makes all items float on the water surface.
Preferred version: 1.0.0ASharpPen-This_Goes_Here
Small mod for mod authors to run file operations in bepinex folders.
Preferred version: 2.1.1OdinPlus-Better_Trader_Remake
Adds a custom trader menu, 310+ items to buy/sell, built-in support for Epic Loot, and an extensive list of configuration options.
Preferred version: 2.1.3Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Preferred version: 1.11.3NexusUploads-RecipeCustomization
Lets you customize existing recipes both for crafting stations and the build menu.
Preferred version: 0.5.2NexusUploads-CustomArmorStats
Lets you customize global and per-piece armor stats like durability, armor amount, movement modifier, and damage type modifiers. It also adds resistance to Wet status as a possible modifier.
Preferred version: 0.3.0remmiz-SimpleRecycling_Fixed
Adds a tab to the crafting station that recycles (uncrafts) items from player inventory
Preferred version: 0.0.15neurodr0me-RRRBetterRaids
Enhances the raid system to make base defense actually matter.
Preferred version: 2.2.0neurodr0me-RRRNpcs
Adds non-player humans to the game, with custom humans via JSON config.
Preferred version: 0.2.3neurodr0me-RRRMonsters
Adds new monsters and enables custom monsters via JSON configs.
Preferred version: 2.2.1makail-Skyheim
Skyheim is a magic mod aimed at providing balanced progression and a reason to go back and slay bosses. Unleash magic both destructive and beneficial!
Preferred version: 1.1.1ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.0.6Oran1-Monsternomicon
An ever-expanding list of new enemies to enrich the game experience with fresh challenges.
Preferred version: 1.0.5RandyKnapp-ExtendedItemDataFramework
Extends ItemData for modders. Adds Unique ID to items.
Preferred version: 1.0.7denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.1901LVH-IT-UseEquipmentInWater
Allows you to use your Equipment while swimming in water
Preferred version: 0.2.3WackyMole-WackysDatabase
WackysDatabase allows you to control all items/recipes/pieces via JSON files with ServerSync and so much more.
Preferred version: 1.1.9Gratak-VitalityRewrite
By running, swimming, jumping, mining, woodcutting and not dying ;) you can increase your Vitality skill which improves many base attributes of your character.
Preferred version: 1.0.1thedefside-jtv_biomes
Adds Vegetation and Locations to the Mistlands, Deep North, and Ashlands
Preferred version: 0.0.1OdinPlus-OpenDatabase
OpenDatabase is a mod for Valheim it requires BepInEx for Valheim. With this mod you are able to controll all recipes and items via JSON files.
Preferred version: 1.0.1ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.6.1NexusMods-Supplemental_Raids
Stack of Supplemental raids for use with Custom Raids, RRR_Npcs, RRR_Monsters, RRR_Betterraids
Preferred version: 0.2.2AeehyehssReeper-ChaosArmor
Adds new set of armor featuring models and textures ported from the abandoned Grim Age mod for Mount & Blade: Warband. Assets are based on Warhammer Fantasy and are thus copyrighted as Derivative Works by Games Workshop.
Preferred version: 9.0.6Smoothbrain-CreatureLevelAndLootControl
Puts YOU in control of creature level and loot!
Preferred version: 4.4.8RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.8.8ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.8.1Huntardys-EpicValheimsAdditions
Adds 3 new tiers of Weapons / Shields / Tools, Custom Bosses, Custom Boss Altars, Custom Minibosses, Gatherable Ores / Resources, to the Mistlands/Deepnorth/Ashlands. EVA , Epic Valheim Additions , EpicValheimAdditions , Epic_Valheim_Additions
Preferred version: 1.8.0GoldenJude-Blacksmiths_tools
Tool for hiding parts of the player model when equipping wearables, also a fix for incorrectly deforming skinned meshes on custom items.
Preferred version: 2.0.2EpicValheim-EpicValheim
Deep Abyss, This configuration file pack brings together a bunch of most popular mods to provide a satisfying gameplay loop and significantly extend the vanilla play time. Epic Valheim , EpicValheim , Epic_Valheim
Preferred version: 3.6.6Nexus-InstantMonsterLootDrop
Causes monsters to drop their loot and poof immediately. Created byaedenthorn
Preferred version: 0.2.11OdinPlus-Heightmap_Unlimited_Remake
Allows players to raise or lower terrain as much as they want! Comes with config so you can set the limits yourself.
Preferred version: 1.3.3GemHunter1-FastTeleport
Shortens teleportation loading time to save those precious 8 seconds of our lives. Also makes entering dungeons instant.
Preferred version: 1.0.0SpaceDrive-BlastFurnaceAllOres
Allows the blast furnace to smelt all ores, including ones smelted by the smelter.
Preferred version: 1.0.1nearbear-BiggerBoatMapExploreRadius
This is a Bepinex mod for Valheim that increases the exploration radius while in a boat.
Preferred version: 1.0.3Crystal-Sated
Health and stamina gained from food stays with you for more of the food's duration.
Preferred version: 1.1.5Marf-FuelEternal
Fuel Eternal is a reimagining of TorchesEternal with updated support for stone ovens and hot tubs, along side an adjustable config to enable/disable options of your choosing.
Preferred version: 1.1.0Smoothbrain-PassivePowers
Makes the boss powers weaker, but passive. Optionally, they can still be activated for a short burst of power.
Preferred version: 1.0.3JereKuusela-Server_devcommands
Enables devcommands and utilities for server admins.
Preferred version: 1.21.0CW_Jesse-BetterNetworking_Valheim
If you've been experiencing lag or desync when playing with your friends, this is the solution!
Preferred version: 1.2.201Smoothbrain-ComfortTweaks
A Tweak to Comfort and the Rested Buff with many configs and the option to show a list of all comfort items you're gaining comfort from to find the missing one!
Preferred version: 2.8.0Ragnar-Ragnars_Better_Autorun
A much better autorun implementation. Run in the direction your character is facing, sprint toggle, sneak toggle and stamina reserve.
Preferred version: 1.1.0Nextek-SpeedyPaths
Gives more purpose to paths. Increases player speed on paths and constructions. Reduces stamina consumed while sprinting on paths. Exposes optional modifiers for regular terrain in each biome. All values are tuneable.
Preferred version: 1.0.6Gizmorphium-AutoFeedWithContainerFilter
Aedenthorn's Auto Feed mod, but with an option to restrict the container type(s) used, and to allow feeding from containers only when breeding might occur.
Preferred version: 0.1.0aedenthorn_mods-AutoFuel
Automatically pulls fuel and ore for kilns and smelters from the ground and nearby containers.
Preferred version: 1.0.0aedenthorn_mods-CraftFromContainers
Allows you to make use of resources in nearby containers when crafting, building, using smelters and kilns, refueling fires, cooking food, etc.
Preferred version: 2.2.2damnsneaker-QuickStack
Press a configured key (` by default) to quickly stack items from your inventory into a currently opened or nearby containers.
Preferred version: 0.6.6Crystal-DeathPenalty
Allows tweaking death related values such as skill loss amount.
Preferred version: 1.0.3Tekla-AutoRepair
Interacting with a workbench will repair all items it can from your inventory.
Preferred version: 5.4.1602OdinPlus-TeleportEverything
This mod is intended to add additional excitement and functionality to the portal system. Teleport wolves, boars, loxes and other allies. Transport ores, ingots and even take enemies with you, or block teleporting when they are nearby.
Preferred version: 1.6.1robclancy-Bigger_Chests
Bigger chests, ship storage and carts to help with the tedious chest spam. New sizes are to help with feeling a little more freedom while hoarding while not being overpowered and staying within the spirit of the game.
Preferred version: 1.0.2EmrikNorth_and_Aedenthorn-JotunnBackpacks
Adds two new craftable backpacks into the game.
Preferred version: 2.0.0Chamberland_made_this-Shut_it_Hugins
Shuts up that annoying Tutorial Bird hugins .
Preferred version: 0.0.10lashiernexusmodport-Slope_Combat_Fix
v1.3.0 by flppyflip3 from NexusMods. This mod uncaps the Y angle of your attacks so you can now look straight down or up and hit things if they are in range. This should've been in the game right off the bat.
Preferred version: 1.3.0Team1-Extended_Player_Inventory
Aedenthorn's Extended Player Inventory mod.
Preferred version: 0.3.3README
NEWS
Join our DISCORD to follow development news, submit bugs, feedback, and share your experience in general: https://discord.gg/9ZYGMzYd89
SUPPORT
Like the project? Buy me a coffee! @paypal [email protected] or patreon.com/CaptainIceblock
EPIC VALHEIM 3.6 RETRO
Deep Abyss
As always, new world and character recommended to get the most of the revamped experience
INSTALLATION
-
Set beta in Steam to 'default_preml'
-
Use R2MM Mod Manager (Don't use Thunderstore Mod Manager)
Compatibility
Every mod in this list should be compatible with one another, however I cannot guarantee the same function when mixed in with other mods outside of the list. Experiment at your own risk.
About
While this is technically a modpack by definition, I made sure not to repackage other authors' works. I have great individual respect for each mod's creator, and am simply providing my own configurations/interpretations according to my own vision.
With that said - let's dive in!
GAMEPLAY CHANGES:
-
Mistlands, Deep North, AshLands and Ocean are fully implemented, functioning as Valheim's Tier 6, Tier 7, Tier 8 and Tier 9 progression zones. Featuring its own Creatures, Food, Mineable Resources, new Weapons, Armor and Build Pieces. Those brave enough to conquer the new biomes, may even collect forsaken Offerings, and use them on the forsaken Altars to summon an ancient Spirits that lurk within.
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DIFFICULTY is ramped up. Player now has many more tools at his disposal, but the creatures scale up too. Player's ability to min-max his gear choices and approaches becomes crucial to succeed.
-
EPIC LOOT brings magical enchantments to the items of Valheim, similar to any familiar RPG. By default, Epic Loot mod enables creatures of the world to have a chance to drop fully enchanted items. Epic Valheim replaces this system to instead drop Materials. Player is no longer overwhelmed by the availability of weapons and armor, and instead has to make conscious choices on which select item piece to spend enchanting materials on, or to save them up for a higher rarity enchantments.
-
ECONOMY is a thing in Epic Valheim. Every creature drops gold, and many activities can be complimented with said gold drops. However, the player will not find himself sitting under piles of Coins - every cost involving decision will accomplish a certain task, so one should think wisely where to invest the hard earned gold.
-
TRADER functionality greatly expanded. Nearly every item can be purchased or sold. However, the pricing for an individual item can vary greatly depending on general availability, ease of access, rarity, etc.
-
RECYCLING is now an integrated gameplay element. Outgrown your old pieces? Dismantle them back into parts, and use said parts either to kickstart your new upgrades, or simply sell them for extra profit.
-
LOOT frequency for every creature is rewritten. Each item drops less often, and is more valuable. No more massive stacks of everything!
-
BOSS FARMING is now an integrated gameplay element. While regular creatures only drop materials, Valheim's bosses will always drop increasingly rarer quality Tier-appropriate weapon and armor pieces. Those can be either equipped, disenchanted, or recycled, ensuring that boss runs stay profitable for a long time.
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MOVEMENT SPEED is rebalanced. Mid-tier and beyond chest and leg pieces no longer slow the player down. Instead, All Leg pieces now natively grant Movespeed increase by default, up to 2% increments per Tier, up to 20% for last tier piece.
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MASS FARMING takes care of the agricultural side of Valheim. Every plantable resource can now be both planted and collected as multiple pieces.
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BETTER RAIDS expand the vanilla raid experience with extra tiers, adding new and exciting events to your base defense.
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VITALITY SKILL adds natural character scaling into the lategame, without only depending on the gear. Now as the player naturally progresses throughout the game, his fitness level will rise, and with it raw Health, Movespeed, Stamina, etc.
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SPELL SYSTEM: Skyheim mod adds a bunch of craftable weapon-like runes, with effects such as healing, stat augmentation, crowd control and others. Compliments the combat system very well, and from 3.2 onward, Skyheim is deeply integrated in Epic Valheim's loot and difficulty ecosystem.
SUMMARY
All of the above combined, create unique experiences where player has many dynamic paths on how to progress to a particular goal:
-
Player A might be a bloodthirsty barbarian, equipped with the best gear, venturing out to the wild every morning to collect as many trophies as he can. During those adventures, he will naturally collect the resources needed to upgrade his gear, and also to summon and defeat Valheim's bosses. Tier progression is mainly done via fighting.
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Player B might not be decked out in latest shiny armor and weapons, or is simply too tired from battle. He will carefully choose his fights, avoiding the harder encounters, but will gladly stop by a resource from time to time, to extract the goods. After utilizing whatever resources he needed for his gear or base improvement, he will exchange the rest to the trader, to either buy materials for upgrades, or to summon and defeat the bosses. Tier progression is done via a mix of fighting and farming.
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Player C might be a natural pacifist, set on to create the best Viking establishment he possibly can. With creature slaying being his last priority, he will gladly relax spending time around his base, tending to his animal farms, plant fields and beekeeping corner, later selling the yield to the Trader in exchange for more exotic parts. Eventually, he will also purchase materials required to summon the bosses, dust off his trusty gear, and slay the mythical creatures for glory, before returning to his agricultural lifestyle. Tier progression is mainly done via farming.
CHANGELOG
3.6.7
NEW MODS
Added backpacks and improved archery.
Boats move faster and see further.
Larger pickup radius and slope combat fix.
Monsters drop loot instantly on death.
Increased height map changes allowed.
Blast furnace takes all ores.
Foods keep their full benefits longer then decrease quickly at the end.
Fires and torches no longer need fuel.
Boss powers are now passive, you can have up to 2 activated at once.
Comfort items have larger range and take less time to give the buff.
Auto fuel for kilns & furnacesplus Auto feed for animals
Craft from containers, larger chests, and quick stack.
Reduced death penalties and turned off Hugin.
Added quick slots and 1 row to player inventory for extra items.
ITEM CHANGES
Increased the chance to roll +Damage, +Armor, +Quck Draw, & +Attack Speed.
Set items revamped and opened up legendaries weapons.
Belts & rings now give unique enchantments.
Removed most "On Low Health" rolls.
Many others magic effects rescaled.
Magic items are common in Meadows
Rare items are common in Black Forest
Epic items are common in Swamp & Mountains.
Legendary items are common starting in Plains and beyond.
All items can be teleported.
Damage runes removed, utility wards reordered.
Eliminated most trophy drops and replaced with reagents.
CREATURES
Difficulty of creatures now increases by distance from center.
Creature drops scale with star level.
Raids have a 50% chance to spawn every 2 hours.
Changes buy & sell values at trader.
Updated foods. Higher tier foods make 2 at a time.
Many other minor creature drops modifications.
3.6.6
Fixed Error introduced in 3.6.5
3.6.5
Swapped VitalityMod with VitalityRewrite
Removed HookGenPatched from required dependencies
PotionsPlus is now discontinued due to lack of configurability - can be kept as is or removed
T6/7/8 Vegvisirs will now point towards bosses of its own biome - courtesy of Epic Valheim Additions
Raids should no longer immediately trigger as soon as someone logs into a server - courtesy of Custom Raids
New build piece: Creature Ward - will prevent raids and events from happening in a 100y radius around it
Further reduced damage taken by Boats upon clearing T8
Added various missing trophies to the disenchant list
Fixed Feather trader costs
Fixed MotherDarkSpider loot table error
3.6.4
GENERAL:
Rescaled global damage - now 100% base + 20% per star (was 150/10)
Lessened ring and belt droprates across tiers
Upgraded Skyheim runes had their varied elemental damage transferred to main element
Feathers now cost 100 coins and come in stacks of 10
Removed Deathsquito Season / Ragnarok raids
T6:
Additionally increased the minimal distance creatures spawn from the player
Increased size of Small Dark Spider, reduced speed
Reduced size of Dark Protector, changed pathing type
Reduced size of Dark Mother Spider
Greatly increased Mushroom Blue spawn rates
New item: Mistlands Arrow (poison)
T7:
New creature - Frozen Stinger (a Deathsquito variant)
Dvergr now has flat 2000 health and cannot spawn starred
Further reduced T7 boss damage
New item: Deep North Arrow (frost)
T8:
Heat Reflecting Egg now should correctly show up at the Trader
Elder Surtlings no longer deal pierce damage altogether
Further increased T8 boss damage
New item: Ashlands Arrow (fire)
T9:
Boats now take greatly reduced damage after T8 is complete
Returned Yagluth now deals more fire damage
New item: Abyss Arrow (pierce)
3.6.3
Swapped out SimpleRecycling mod with a working version
T8's Bloated Corpse will no longer mass produce insects
Reduced elemental damage across T7-8 basic attacks
Added Lox Pelt to T7 Loxes
Ragnarok and Deathsquito season will only occur past T5
Alchemy flasks now cost Ice of the North x1, down from x4
Moved T6 boss elemental damage from fire/frost to poison
Reduced T7 boss damage
Increased T8 boss damage
T6/7/8 bosses now have the correct health pools of 1.5/22.5/30k
3.6.2
T6/T8 Deathsquitos are now Boss faction
(will not aggro other creatures causing them to traverse biomes)
Changed CreatureLevelandLootControl loot system to linear
(nothing changes for existing installations, but will prevent multiplied loot oversights)
Added previously missing Skeleton to loot tables
Packaged previously missing SimpleRecycling config
NexusInstallationChecker no longer checks for MonsterlabZ config data as it shouldn't be needed
Added various summons to T6/7/8 bounties
T9 recipes will no longer require non-existent level 8 crafting station
T9 metals are now properly teleportable and sellable/purchasable
Increased base gamble coin costs across all tiers; rescaled token gamble coin costs to x1
(less profitable to just buy low rarity items instead of mining and crafting; about the same costs for hunting high rarity items )
3.6.1
Fixed a load error caused by newest Jotunn mod
Removed non-functional T6/7/8 bounties and treasure chests
T6/7/8 elite creatures will now spawn in T1-5 biomes as bounties
Treasure chests now reward Forest Tokens from T1 rather than T3
Iron Bounty Token reward begins from T3 rather than T5
Gold Bounty Token reward begins from T6 rather than T7
Added Ocean bounties
Treasure maps cost less to purchase
Bounties reward less coins
T6/7/8 armor no longer requires previous tier piece while crafting
Reduced T6/7/8 armor metal costs
Swapped out T8 Prototype Pickaxe to Axe
Recycling no longer yields one item minimum
T8 rune upgrade now costs five of its material, up from three
3.6.0
Reworked global creature health/damage scaling:
NEW
Base health - 150/25% per star
Base damage - 150/10% per star
All creatures now have the same percentage chance to spawn at any stars
Creatures now grow 4% per star, down from 10%
Creatures will now spawn with Infusions slightly more often
Creature star level no longer impacts Infusion chance (overall the same with the above change)
Coins is now a 100% droprate item. Coins scale depending on creature level
Items are no longer multiplied by stars
Rescaled majority of drop rates:
NEW
Building/crafting/food materials at 50%
Common materials (i.e. Resin) at 25%
Rare materials (i.e. Crystal) at 25%
Trophies at 10%
Deer/Boar drops are enhanced to help new characters
Elite creatures (i.e. Troll) always have improved droprates
Increased Dust drop rates across all tiers
TIER 6, TIER 7, TIER 8
No longer deals global environmental damage to the player
Reworked spawn rules, engagement rules, loot classification rules and more
NEW
Creature spawns are more spaced out, will no longer spawn on top of player
Creature spawn rate overall reduced, but some of them might spawn in groups
All creatures now also deal elemental damage, representative of their biome
Most creatures base attack now fires every ~4-5 seconds and has added elemental damage
Heavier attacks fire less often and deal more damage
Creatures with elemental attacks will no longer have "Pierce" type attacks
Creatures no longer flee on low health
Creature spawns are no longer tied behind weather
Each biome now has a selection of weak, normal, and elite creatures
New item - Prototype Pickaxe
Craftable with previous tier materials, able to mine next tier resources. Cannot be repaired
Altars and bosses now look and feel more polished - courtesy of Epic Valheim Additions
TIER 6
Thor's Forge will unlock as soon as T5 is complete
Mushroom Blue will only spawn when T5 is complete
Creatures spawn fairly close to the player, have a shorter aggro range
Baked-in poison damage is fairly weak, as introduction for first-time visitors
Removed spider attacks which caused FPS drops
Creature reworks:
Tentaroot - removed
Poison Spider - removed
Svartalfr Brigade - removed
Dark Mosquito - now has an attack
Small Spider - weaker, can spawn in groups of up to five
Spider - can spawn in groups up to two, can be tamed
Mother Dark Spider - now elite, replaced bugged attacks
Dark Protector - now elite, no longer spawns roots
Svartalfr Heavy - now elite
Svarfalfr Archer - weaker, will spawn in groups up to three
Svartalfr - can spawn in groups up to two
Svarfalfr Mage - can spawn in groups up to two
TIER 7
Creatures spawn very far from the player, have large aggro range
While most creatures have baked-in frost damage, elites have lightning attacks
Creature reworks:
Angry Frozen Corpse - removed
Calm Spirit - removed
Angry Spirit - no longer resistant to most damage types, can spawn in groups up to three, weaker
Dvergr - damage significantly reduced
Frozen Corpse - can spawn groups of up to three
Polar Fenring - now elite
Silver Golem - now elite, but doesn't hit as hard
Polar Lox - now elite, extra fast, can be tamed
Small Polar Lox - reduced aggro range, can spawn in packs up to four, can be tamed
Polar Serpent - can spawn in groups up to two
TIER 8
Food recipes added
New food resource: Heat-Resistant Egg. Can both be dropped and spawns naturally
Creatures spawn moderately far, and have moderate aggro range
Enchanted Glyph (rune upgrade resource) is now an elite drop instead of boss drop
Creature reworks:
Blazing Bones renamed to Burning King - now elite
Burned Bones renamed to Burning Warrior - can spawn in groups up to three
Elder Surtling - can spawn in groups up to two
Ash Neck - now elite
Ash Hatchling - now elite, max one spawned
Small Ash Neck - weaker, in groups up to five, can be tamed
Swollen Body - spawns in groups up to three, are now slower but have more health
Ash Mosquito - hits for slightly less, and slightly less frequently
TIER 9
An item to kickstart T9 in the Ocean will unlock as soon as T8 is complete
Tier 9 has a single, powerful food recipe
Ocean creatures do not have any elemental damage attached
Ocean creatures cannot spawn in groups
Ocean creatures:
Ocean Mosquito - weaker
Water Moth - weaker
Drowned Soul - average
Aggressive Serpent - elite
Storm Hatchling - elite
Ocean spawns drop materials to craft two new weapons, and resources for a special item
Special item allows spawning of T9 bosses
T9 Bosses:
Eikthyr the Returned
Elder the Returned
Bonemass the Returned
Dragon Queen the Returned
Goblin King the Returned
T9 bosses have different spawn rules, some spawn at day, some at night
T9 bosses each drop only a specific piece of armor
New armor pieces:
Outworld Helmet
Outworld Chestplate
Outworld Leggings
Outworld Cape
Nobleborn Ring
Dropped armor is indestructible by default, and can be rolled unique, T9 exclusive legendary:
New Conqueror Legendary Set: always has 6 enchant count, five piece bonus prevents death every five minutes
T9 bosses drop materials for armor crafting, upgrades, and resources for a special item
Special item allows spawning of T9 End Game boss
RAIDS
Fixed AshRain environment being set on vanilla-tier zones during raid
EVERY raid/event is once again available:
Raids are their default difficulty scaling - some might be unbalanced/broken - report those to be fixed
ALL raid drops have been replaced with base level Dust - until individual balancing at unspecified later date
TRADER
Gamble section rescaled: initial gold cost increased, token-cost multiplier reduced
Non-token gambles now roll at 100% magic (was 50/50 white)
Trader now exchanges Tokens for Dust
Crystal now sells for less to the Trader
Ice of the North now sells for less to the Trader
Thunderstore is sold for more by the Trader
Swamp Key now sells to the Trader for significantly less
Added Heat-Resistant Egg to the Trader
Trader now sells a very expensive T9 material - start saving!
Trader's gold cap is now 5000
EPIC LOOT
Additional measures to prevent unintended rolls of Throwable/Recalling on two handed weapons
Indestructible is no longer augmentable on weapons (preventive measure for Runes until a workaround is found)
Indestructible can now roll on all rarities (except for Runes which still require legendary)
Crystal Battleaxe is now a Tier 4 item, up from Tier 3
Undying set effect has been removed from existing sets, now exclusive to Conqueror. Compensated via raw stats
Slightly increased treasure chest find radius by Andvaranaut
Added belts and rings to the loot tables
AvoidDamageTaken can no longer combine with AvoidDamageTakenLowHealth under natural rolls
AvoidDamageTaken 40% Nomad set bonus reworked to AvoidDamageTakenLowHealth 25%
Opportunist rescaled to 15% max at legendary, up to 20% on unique legendaries/sets
Backstab Bonus rescaled to 15% max at legendary, up to 20% on unique legendaries/sets
GreatSwords now have the same roll rules as Battleaxes
OTHER
Added Rare Dust and Coin drops as an addition to the Golden creature loot tables
Gave Chef's Hat and Handcrafted Belt a crafting station
Additionally buffed Serpent drops
Reduced damage of Chain Lightning rune
Fixed the issue where the spawn conditions of Incorrect Installation Trophy would create an ever-spawning corpse