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SpawnSuppressionVisualizer
Draws the enemy spawn suppression radius of workbenches, fires, wards and other base pieces in the world.
CHANGELOG
Changelog
1.1.0
- Ground fill: the terrain around you is tinted green where spawns are blocked and red where
they are possible, so gaps in coverage are obvious. Configurable mode, colours, opacity,
radius and grid spacing (
FillMode,CoveredFillColor,UncoveredFillColor, ...). - Coverage is tested in 3D against each PlayerBase sphere, matching the game's own check, so slopes and raised floors show the true footprint.
- Terrain height now comes straight from the game's heightmap instead of a physics raycast (faster, no hitching).
1.0.0
- Initial release.
- Draws PlayerBase (spawn suppression) and NoMonsters effect areas as terrain-hugging rings.
- Hotkey toggle (default F7) and
spawnsuppconsole command. - Fully configurable colours, width, segments, height mode, max distance and refresh rate.