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Decompiled source of DragonideQuiet v1.0.0
plugins/DragonideQuiet.dll
Decompiled a day agousing System.Reflection; using BepInEx; using Jotunn.Managers; using UnityEngine; [assembly: AssemblyVersion("1.0.0.0")] namespace Fai.DragonideQuiet; [BepInPlugin("fai.dragonidequiet", "Dragonide Quiet", "1.0.0")] [BepInDependency("com.jotunn.jotunn", "2.30.2")] [BepInDependency("soloredis.rtdlegends", "1.4.3")] public sealed class Plugin : BaseUnityPlugin { private void Awake() { PrefabManager.OnPrefabsRegistered += Apply; } private void OnDestroy() { PrefabManager.OnPrefabsRegistered -= Apply; } private void Apply() { GameObject prefab = PrefabManager.Instance.GetPrefab("PlainsDragonide_RtD"); if (!Object.op_Implicit((Object)(object)prefab)) { ((BaseUnityPlugin)this).Logger.LogWarning((object)"PlainsDragonide_RtD was not registered."); return; } Component component = prefab.GetComponent(typeof(BaseAI)); BaseAI val = (BaseAI)(object)((component is BaseAI) ? component : null); if (!Object.op_Implicit((Object)(object)val)) { ((BaseUnityPlugin)this).Logger.LogWarning((object)"PlainsDragonide_RtD has no BaseAI."); } else if (SuppressRoars(val.m_alertedEffects) + SuppressRoars(val.m_idleSound) == 0) { ((BaseUnityPlugin)this).Logger.LogWarning((object)"No recognized Dragonide roar effects were found."); } else { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Dragonide roar and its camera shake disabled."); } } private static int SuppressRoars(EffectList P_0) { if (P_0 != null) { EffectData[] effectPrefabs = P_0.m_effectPrefabs; if (effectPrefabs != null) { int num = 0; foreach (EffectData val in effectPrefabs) { if (val != null && Object.op_Implicit((Object)(object)val.m_prefab) && IsRoar(((Object)val.m_prefab).name)) { val.m_enabled = false; num++; } } return num; } } return 0; } private static bool IsRoar(string P_0) { switch (P_0) { default: return false; case "sfx_goblinbrute_alerted": case "sfx_goblinking_taunt": case "sfx_Goblin_Orc_Dragonide_alerted_RtD": case "sfx_Goblin_Orc_Dragonide_idle_RtD": return true; } } }