Decompiled source of FaeHummingMute v1.0.0

BepInEx/plugins/FaeHummingMute/FaeHummingMute.dll

Decompiled 5 hours ago
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace FaeHummingMute;

[BepInPlugin("fai.faehummingmute", "Fae Humming Mute", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public sealed class Plugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(ZSFX), "Awake")]
	private static class MuteHumming
	{
		[HarmonyPrefix]
		private static void Prefix(ZSFX __instance)
		{
			string name = ((Object)((Component)__instance).gameObject).name;
			if (string.Equals(name, "sfx_fae_idle_RtD", StringComparison.Ordinal) || string.Equals(name, "sfx_fae_idle_RtD(Clone)", StringComparison.Ordinal))
			{
				AudioSource component = ((Component)__instance).GetComponent<AudioSource>();
				if ((Object)(object)component != (Object)null)
				{
					component.mute = true;
				}
			}
		}
	}

	private const string PluginGuid = "fai.faehummingmute";

	private const string HummingPrefab = "sfx_fae_idle_RtD";

	private void Awake()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		new Harmony("fai.faehummingmute").PatchAll(typeof(Plugin).Assembly);
	}
}