Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
EpicShips
Enchant your ships, slot gems and gain Voyager buffs with PortableShips and Epic Loot.
By FalseHarmony
CHANGELOG
Changelog
0.1.5
- Fixed enchanted-ship restoration checks rejecting equivalent JSON or combat state changed after spawning.
- Verification still checks ship identity, rolled enchantments and socket data; live cooldown/shield state is preserved.
0.1.4
- Shortened in-game ship modifier tooltips to their effects, without modifier-name prefixes.
- Voyager modifiers now display as Voyager +X% health/stamina/Eitr regen. Effects and rolls unchanged.
0.1.1
- Added Crew's Covenant: hull immunity to player-attributed damage, normal weight and runestone support. Excludes Oden's Chosen.
- Blocked hits do not consume shields or alter combat timers. Enemy/environmental and unattributed damage remain unchanged.
0.1.0 — initial experimental release
- Added enchanting-table eligibility for packed Karve, Longship and Drakkar items, with Tool recipes and a dedicated effect pool.
- Added 18 ship enchantments, including extremely rare Njorn's Chosen/Oden's Chosen and three Voyager variants.
- Added ship-specific socket effects for all 27 Epic Loot shardstones; Queen improves passenger Eitr regeneration.
- Added ship-local sailing/handling effects, hull defenses/regeneration/reflection/shielding, horn procs, wisplight range, passenger effects and fishing bonuses.
- Added checksummed magic/socket/cooldown transfer with required-addon checks through PortableShips 0.12.0's optional integration API.
- Preserves native enchanting progression, socket counts/category/removal rules, augment recipes and supported runestones. Packed ships cannot be sacrificed.