Decompiled source of LockUItoKBM v2.0.0

LockUItoKBM.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: AssemblyCompany("LockUItoKBM")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Prevents UI flickering by forcing Valheim to exclusively display Keyboard and Mouse prompts while a gamepad joystick is active.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LockUItoKBM")]
[assembly: AssemblyTitle("LockUItoKBM")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LockUItoKBMMod
{
	[BepInPlugin("com.cybinandgemini.lockuitokbm", "LockUItoKBM", "1.0.0")]
	public class LockUItoKBMPlugin : BaseUnityPlugin
	{
		[HarmonyPatch]
		public static class ZInput_IsGamepadActive_Patch
		{
			public static MethodBase TargetMethod()
			{
				Type type = AccessTools.TypeByName("ZInput");
				return AccessTools.Method(type, "IsGamepadActive", (Type[])null, (Type[])null);
			}

			public static bool Prefix(ref bool __result)
			{
				__result = false;
				return false;
			}
		}

		private const string ModGUID = "com.cybinandgemini.lockuitokbm";

		private const string ModName = "LockUItoKBM";

		private const string ModVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("com.cybinandgemini.lockuitokbm");

		private void Awake()
		{
			harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"LockUItoKBM v1.0.0 initialized. Interface locked to KBM!");
		}
	}
}