Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of LockUItoKBM v2.0.0
LockUItoKBM.dll
Decompiled a month agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: AssemblyCompany("LockUItoKBM")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Prevents UI flickering by forcing Valheim to exclusively display Keyboard and Mouse prompts while a gamepad joystick is active.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LockUItoKBM")] [assembly: AssemblyTitle("LockUItoKBM")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LockUItoKBMMod { [BepInPlugin("com.cybinandgemini.lockuitokbm", "LockUItoKBM", "1.0.0")] public class LockUItoKBMPlugin : BaseUnityPlugin { [HarmonyPatch] public static class ZInput_IsGamepadActive_Patch { public static MethodBase TargetMethod() { Type type = AccessTools.TypeByName("ZInput"); return AccessTools.Method(type, "IsGamepadActive", (Type[])null, (Type[])null); } public static bool Prefix(ref bool __result) { __result = false; return false; } } private const string ModGUID = "com.cybinandgemini.lockuitokbm"; private const string ModName = "LockUItoKBM"; private const string ModVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("com.cybinandgemini.lockuitokbm"); private void Awake() { harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"LockUItoKBM v1.0.0 initialized. Interface locked to KBM!"); } } }