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Eir
Repairs mods that no longer work properly, while the game runs, without touching their files. Covers Weedheim, SecondChance and Basements.
By GBV
CHANGELOG
Changelog
0.3.0
Fixed
- Basements: a basement has its floor, ceiling and walls again on a dedicated server.
Added
- Basements is the third mod Eir covers.
Notes
- Single player was never affected by the Basements problem.
0.2.3
Fixed
- SecondChance: being revived no longer leaves you unable to heal from food.
Added
- SecondChance is the second mod Eir covers.
- Option to keep the sickness icon as a plain countdown instead of removing it.
Notes
- You still cannot be revived twice in a row.
0.2.2
Fixed
- Weedheim: a strain's damage bonus now applies to every weapon.
- Weedheim: a damage bonus now shows on the item tooltip alongside the other effects.
0.2.1
Changed
- Reworded the description and the settings notes. Nothing in the mod itself changed from 0.2.0.
0.2.0
Added
- A Pothead skill that levels as you smoke. Every high lasts longer as it rises, up to twice as long at Pothead 100.
Notes
- Levelling is slow: only one high runs at a time, and longer highs mean longer waits between them.
- Levels survive a logout, and are kept if you switch the skill off.
0.1.0
First release.
Fixed
- Weedheim works again. Joints, the bong, mushrooms and the CBD potion can all be used.
- Screen effects while stoned or tripping now show up.
- No more stutter when you spawn, die, respawn or teleport.
- One smoke at a time, and Loki's Blend needs the bong in hand.
Added
- Tweaks, kept separate from the fixes.
- Tweak: the CBD potion clears the screen effects and leaves your buff running.
- Tweak: Loki charges 100 coins for a Special Blend.
- A switch for every fix and tweak, and one to turn the lot off.
- Trader stock and prices written to the log the first time you open a store.
Notes
- A fix is removed once the mod's author fixes the bug themselves.
- Client only.