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Decompiled source of Grausten Chest Recipe Fix v1.0.1
plugins/GraustenChestRecipe.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using Jotunn.Managers; using Jotunn.Utils; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("GraustenChestRecipe")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("GraustenChestRecipe")] [assembly: AssemblyTitle("GraustenChestRecipe")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace GraustenChestRecipe { [BepInPlugin("com.gdall.graustenchestrecipe", "Grausten Chest Recipe", "1.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] public sealed class Plugin : BaseUnityPlugin { public const string PluginGuid = "com.gdall.graustenchestrecipe"; public const string PluginName = "Grausten Chest Recipe"; public const string PluginVersion = "1.0.1"; private void Awake() { PrefabManager.OnVanillaPrefabsAvailable += ApplyRecipe; } private static void ApplyRecipe() { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Expected O, but got Unknown //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Expected O, but got Unknown PrefabManager.Instance.GetPrefab("piece_chest_grausten").GetComponent<Piece>().m_resources = (Requirement[])(object)new Requirement[3] { new Requirement { m_resItem = PrefabManager.Instance.GetPrefab("Charredskull").GetComponent<ItemDrop>(), m_amount = 5 }, new Requirement { m_resItem = PrefabManager.Instance.GetPrefab("FlametalNew").GetComponent<ItemDrop>(), m_amount = 2 }, new Requirement { m_resItem = PrefabManager.Instance.GetPrefab("Grausten").GetComponent<ItemDrop>(), m_amount = 10 } }; } } }