Decompiled source of NoPlayFabRetry v1.0.2

BepInEx\plugins\NoPlayFabRetry.dll

Decompiled 3 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: AssemblyCompany("NoPlayFabRetry")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2")]
[assembly: AssemblyProduct("NoPlayFabRetry")]
[assembly: AssemblyTitle("NoPlayFabRetry")]
[assembly: AssemblyVersion("1.0.2.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("local.nopfretry", "NoPlayFabRetry", "1.0.2")]
public class NoPlayFabRetry : BaseUnityPlugin
{
	public const string PluginGuid = "local.nopfretry";

	public const string PluginName = "NoPlayFabRetry";

	public const string PluginVersion = "1.0.2";

	private void Awake()
	{
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Expected O, but got Unknown
		MethodInfo methodInfo = AccessTools.Method(typeof(PlayFabManager), "Login", Type.EmptyTypes, (Type[])null);
		if (methodInfo == null)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)"Could not find PlayFabManager.Login(). The installed Valheim version is not supported; PlayFab login was not disabled.");
			return;
		}
		new Harmony("local.nopfretry").Patch((MethodBase)methodInfo, new HarmonyMethod(typeof(PlayFabLoginPatch), "Prefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Patched PlayFabManager.Login(); PlayFab login is disabled for solo mode.");
	}
}
internal static class PlayFabLoginPatch
{
	internal static bool Prefix()
	{
		return false;
	}
}