Decompiled source of WarfareEWSizeFix v1.0.1

WarfareEWSizeFix.dll

Decompiled 14 hours ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("WarfareEWSizeFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WarfareEWSizeFix")]
[assembly: AssemblyTitle("WarfareEWSizeFix")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace WarfareEWSizeFix
{
	[BepInPlugin("gand.valheim.warfareewsizefix", "Warfare EW Size Fix", "1.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private const string ModGuid = "gand.valheim.warfareewsizefix";

		private const string ModName = "Warfare EW Size Fix";

		private const string ModVersion = "1.0.1";

		private const string WarfareHarmonyId = "Therzie.WarfareFireAndIce";

		private Harmony _harmony;

		internal static ManualLogSource Log;

		private void Awake()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			_harmony = new Harmony("gand.valheim.warfareewsizefix");
			UnpatchWorldGeneratorGetBiomeOverloads();
			UnpatchHeightmapBuilderBuild();
			Log.LogInfo((object)"Warfare EW Size Fix loaded. Disabled Warfare Fire & Ice Deep North terrain conversion.");
		}

		private void UnpatchWorldGeneratorGetBiomeOverloads()
		{
			Type type = AccessTools.TypeByName("WorldGenerator");
			if (type == null)
			{
				Log.LogWarning((object)"Could not find type: WorldGenerator.");
				return;
			}
			MethodInfo[] array = (from method in type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)
				where method.Name == "GetBiome"
				select method).ToArray();
			if (array.Length == 0)
			{
				Log.LogWarning((object)"Could not find any WorldGenerator.GetBiome overloads.");
				return;
			}
			int num = 0;
			MethodInfo[] array2 = array;
			foreach (MethodInfo methodInfo in array2)
			{
				_harmony.Unpatch((MethodBase)methodInfo, (HarmonyPatchType)2, "Therzie.WarfareFireAndIce");
				num++;
			}
			Log.LogInfo((object)$"Checked {num} WorldGenerator.GetBiome overload(s) for Warfare Fire & Ice postfixes.");
		}

		private void UnpatchHeightmapBuilderBuild()
		{
			Type type = AccessTools.TypeByName("HeightmapBuilder");
			if (type == null)
			{
				Log.LogWarning((object)"Could not find type: HeightmapBuilder.");
				return;
			}
			MethodInfo methodInfo = AccessTools.Method(type, "Build", (Type[])null, (Type[])null);
			if (methodInfo == null)
			{
				Log.LogWarning((object)"Could not find HeightmapBuilder.Build.");
				return;
			}
			_harmony.Unpatch((MethodBase)methodInfo, (HarmonyPatchType)2, "Therzie.WarfareFireAndIce");
			Log.LogInfo((object)"Removed Warfare Fire & Ice postfix from HeightmapBuilder.Build.");
		}
	}
}