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Decompiled source of ExampleValheimMod v1.0.1
plugins/ExampleValheimMod.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("assembly_guiutils")] [assembly: IgnoresAccessChecksTo("assembly_utils")] [assembly: IgnoresAccessChecksTo("assembly_valheim")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ExampleValheimMod")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1+bde6f7d354730cabf53e8c38a4cee9f37d50fa71")] [assembly: AssemblyProduct("ExampleValheimMod")] [assembly: AssemblyTitle("ExampleValheimMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ExampleValheimMod { [BepInPlugin("ExampleValheimMod", "ExampleValheimMod", "1.0.1")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(Player), "OnSpawned")] private static class Player_OnSpawned_Patch { private static void Postfix(Player __instance) { if (_greetOnSpawn != null && _greetOnSpawn.Value) { Log.LogInfo((object)("Welcome back, " + __instance.GetPlayerName() + "! (from ExampleValheimMod)")); } } } internal static ManualLogSource Log; private static ConfigEntry<bool> _greetOnSpawn; private readonly Harmony _harmony = new Harmony("ExampleValheimMod"); private void Awake() { Log = ((BaseUnityPlugin)this).Logger; _greetOnSpawn = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "GreetOnSpawn", true, "Log a friendly message every time the local player spawns."); _harmony.PatchAll(); Log.LogInfo((object)"ExampleValheimMod v1.0.1 loaded."); } private void OnDestroy() { _harmony.UnpatchSelf(); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "ExampleValheimMod"; public const string PLUGIN_NAME = "ExampleValheimMod"; public const string PLUGIN_VERSION = "1.0.1"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }