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DroppedAndLost
SERVER-SIDE. For playing with friends: random far-off spawns, no map, no shout or pings, boss summons need company, one linked pair of portals each. Install on the server only; players need nothing. Idea by Vidguy.
By Glasir
CHANGELOG
Changelog
0.2.2
- Rebuilt so the plugin reports its own version correctly in the server log (0.2.1 reported 0.2.0). No other change.
0.2.1
- The on-screen warning before a player is kicked for their mods now wraps over several short lines, so a long mod list no longer runs off the screen.
0.2.0
- New spawns keep a respectable distance from where other characters started (Spawn.MinDistanceFromOtherSpawns, 500 m). It is a preference only: if no spot fits, it is halved and then dropped before any other rule is relaxed, so a busy server never runs out of places. 0 turns it off.
0.1.4
- Tips section on the page.
0.1.3
- Portal wording: one linked pair per character, not "two paired portals". DAL Compass and Lost Camps are linked on the page.
0.1.2
- Vidguy's credit moved to the top of the page and added to the description.
0.1.1
- Thunderstore page: credit to Vidguy for the idea, bug report contact, and the portal-restore note.
- A portal deleted by someone other than its builder is put back by the server.
0.1.0 (unreleased)
First build. Server-side only; vanilla clients can join.
- Random first spawn and respawn point per character, saved across relogs and restarts.
- No-map, delivered as a server-sent world key (the saved world is not modified).
- Shout and ping blocking at the server's message relay; cartography table blocked.
- Boss altars wake only while enough living players are within range (ownership-based, so a lone player cannot summon).
- Per-character portal limit with server-named, paired, locked tags and owner-only removal.
- The compass moved out into its own client mod, DAL Compass (adds last-three-deaths markers, F10 to clear).
- Live-reloading server config.
- After dying, the player is told the heading and rough distance to their tombstone (no map needed, no coordinates).
World.ForcedKeys: world rules the server sends to every joining player without saving them into the world.
Unreleased
- A portal deleted by someone other than its builder is put back by the server (the hammer on the owner's own client skipped the old check). DAL Compass also refuses the hammer on other players' portals.
- Arrival/departure notices; minimum Meadows size for spawns.
- Optional mod whitelist (
Mods.EnforceModList,ModAllowlist.txt). Needs DAL Compass on clients, which now reports installed plugins to the server.